iambinary Posted July 28, 2009 Report Posted July 28, 2009 Hopefully there are actually intelligent replies this time given that there were spammer on the last thread: viewtopic.php?f=23&t=14201&p=241918#p241918 1 please read and think carefully 2 the objective is improving the game design 3 this is completely theoretical 4 links are always good Glory Days aims: 1 as realistic as possible 2 give player numerous options 3 high depth The Layout You are responsible for keeping the space command center, Glory Days, functional, efficient, and defended from the unknown enemies. Glory Days is the most important and significant center in this galaxy. You has a first person view of the completely non-linear world and command center. This is the future, and space has been developed and is interconnected. These are what you are charged with: -command squads and other miltary units -intelligence gathering of unknown enemies, -research, and purchase weapons, upgrade, What else? There is an economic system which affects the price of purchases. So these are the menus/areas you need: Menu to command squads Intelligence unit – what type of intelligence and its completeness is unpredictabe Purchasing menu – new types of items are added unpredictably Mission log menu – shows current missions, and efficiency in completing it. Completed missions are recorded in the next tab over. What else? Menus are important. How can the player be able to realistically influcence this unpredictablity? Events drives the game. Events are unpredictable to you and occurs in real-time, but you have statistics of previous events that may be helpful in the defense. Events have a logic behind them but it’s a vastly complicated puzzle that you may wish to understand. Some events are: Challenges 1 different types of attacks, such as attacking Glory Days’ technologies, communications of command order, spy infiritration, and these attacks have different degree of damage, and in what is targeted. 2 There’s a political system. You have your position today because you deserve it. You earned it but there are corrupted politicans and powerful people who will try to replace you. How well you protect the civilians determines your fate. Politicans havea great influence on Events. 3 Traitors in the ranks 4 Memories problems: you are experienced to be where you are today. You seen a lot; you get flashbacks from time to time. 5 Diseases: You will be afflicted w/ one life-threatening dieaese. You must find someone to continue your legacy. What missing? Types of specific Threats [edit] What are the various threats? You can leave the command center at any time for a mission or to explore. For the most part, it typically is dangerous out there so you should always prepare. See #Threats. You cannot carry unlimited items outside. There is no sci-fi technology that will afford this. When you are outside, events made happen inside, so it’s always a risk to go Outside. There are Mini games that can be played in the command center, but then you will be away from your post. Creation tools You can create limited tools in Glory Days to help you, but what kinds? This is more like a customization/simulation/strategy type of game, and you are roleplaying. I currently don’t know of any games in the entire world of Earth like it. If you are aware of any, please link it. I will update the thread to improve it periodically. Again, 1 please read and think carefully 2 the objective is improving the game design 3 this is completely theoretical 4 links are always good Glory Days aims: 1 as realistic as possible 2 give player numerous options 3 high depth Quote
Sentura Posted July 28, 2009 Report Posted July 28, 2009 what is this? cryptic mod pitch? game design class assignment? you want us to contribute with game design ideas for your mod? or is this some sort of game you want us to play on the forum? Quote
Steppenwolf Posted July 28, 2009 Report Posted July 28, 2009 No offence but if this is a serious thread you definately need to improve your english skills. It's impossible to understand the purpose of this thread. Quote
jaboo224 Posted July 28, 2009 Report Posted July 28, 2009 Seriously. You are making absolutely no sense. It seems like you are trying to get us to critique on your so called game design.... however i do not see any real depth or even explanation to this document. Maybe instead of saying the last thread had no intelligent replies i would rather see it as it had no intelligence in the opening post... no offence... Quote
kleinluka Posted July 28, 2009 Report Posted July 28, 2009 I'll give you a chance to explain exactly what it is that you want us to do with this. Do you need ideas? Do you want criticism? You are just posting random text and are not asking any questions. So what exactly do you want? Quote
2d-chris Posted July 29, 2009 Report Posted July 29, 2009 Looks to me like some kind of weird high concept design. Just needs FORMAT and STRUCTURE Start again, explain the setting, story and what your going to be doing in less than 1 page A4 ... Don't try to explain every little detail in such a document, you need to start with the basics first :megamon: Quote
Duff-e Posted July 29, 2009 Report Posted July 29, 2009 damn. indentation, bullet points, numbering, structure. you need to work it out. Quote
-HP- Posted July 29, 2009 Report Posted July 29, 2009 Either you're very smart, or very dumb... cos I didn't understand what exactly you want us to discuss here by the text you wrote. Quote
iambinary Posted August 2, 2009 Author Report Posted August 2, 2009 ok, i'll restate for this.. crowd. "the objective is improving the game design" <- not clear enough..? lol if you had any understanding or knowledge of game design, which i assumed you did, given that this site is supposely a "game design community" (which it is not), then you would well understand how theoretical discourses of game design flow; in any event, i obviously shouldn't continue any further w/ this... crowd.. this is a place of ppl w/ lots of issues. sorry to distrub. bye. Quote
Steppenwolf Posted August 3, 2009 Report Posted August 3, 2009 Well you need excellent english skills if you want to become a game designer. So my advice for you is to work on your english first. Sorry to hurt your feelings but this is the truth. It's impossible to understand what you try to say because your posts read like nonsensical gibberish. I'm still not even sure if this thread is serious or a joke. Quote
Taylor Posted August 3, 2009 Report Posted August 3, 2009 The design is so incoherent everyone assumed this thread was a troll attempt. There is little here of substance, it is just a brain dump of text that only makes sense to its author. Being able to clearly and concisely convey your ideas to other people is the most essential skill you can have as a designer, having a repertoire of mechanics and creative new ideas is worth nothing if you cannot accurately express them to the people who will be helping you implement them. This design is a riddle. There’s no opening elevator pitch, no core mechanics, no information. You don’t even state the genre of the game. All we can surmise is that conceptually it’s a command centre in space, you are under attack from “unknown” enemies (info?), there are real-time events (info?), and you have access to menus and statistics to solve puzzles (info?). No picture is being painted in my head to how this plays. I was keen to humour you and try to help, but the patronising tone you use is not helping your case at all. Quote
2d-chris Posted August 3, 2009 Report Posted August 3, 2009 Haha classic, yes obviously people from some of the best game developers have no idea what they are talking about Just for the record, words such as discorce, thesis should be well and truly banned from game development, unless you're at school trying to impress somebody. Formal design documents have there place, but often most people don't read or understand them, a good lead designer communicates through many other means not just paper Quote
Jetsetlemming Posted August 3, 2009 Report Posted August 3, 2009 I design games all the time... IN MY HEAD WOOAAHHH Quote
Section_Ei8ht Posted August 3, 2009 Report Posted August 3, 2009 No no. Come on now guys. He's right. Part of being responsible adults is knowing when to admit we're wrong. We're obviously not professional enough here at the core, as illustrated by this thread. Quote
destructo Posted August 3, 2009 Report Posted August 3, 2009 This design is a riddle. There’s no opening elevator pitch, no core mechanics, no information. You don’t even state the genre of the game. isn't it obvious? this is Zero Wing the RPG, & the garbled prose is merely setting the mood Quote
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