sarge mat Posted July 16, 2009 Report Posted July 16, 2009 Working on this one for a few weeks for the haunted Unreal mod again. I think it’s a big improvement from the first one I tried for this mod. Would like some feedback on the lights as well to see what people think of them. Thanks! Mat Quote
Minos Posted July 16, 2009 Report Posted July 16, 2009 I think your wall pieces would look much better if they were lightmapped, they look like old school vertexlit meshes now I also think your ambient lighting looks real bright, taking away much of the contrast. Last but not least you need to find a way to break the monotony in your floors, either by using decals or unique meshes! It seems like you are off to a nice start, so keep it up! Quote
Steppenwolf Posted July 17, 2009 Report Posted July 17, 2009 The map looks very flat. Give that church a higher tower, add pillars to the tomb and add a second floor for more verticality. Like this: You also need a proper entrance gate/door for the tomb. What you have now doesn't look convincing. The lighting needs more contrast, especialy in the tomb. Some dark corners where zombies or whatever could hide. It also looks like there are no shadows down there. Quote
Freak Posted July 17, 2009 Report Posted July 17, 2009 thats your best map till now tbh, but like the others it is way to empty and needs more detail, especially on the floors as mentioned by mino.. btw call it Curseyard Quote
sarge mat Posted July 19, 2009 Author Report Posted July 19, 2009 Cheers guys. Given me a great list of things to improve. Quote
-HP- Posted July 19, 2009 Report Posted July 19, 2009 I like to see you're progressing fine man! Keep up Quote
2d-chris Posted July 21, 2009 Report Posted July 21, 2009 yeah keep on rockin, really getting gewd now Here some ideas maybe Adding a few bending corners in a square room really helps too Quote
ultradr3mer Posted July 23, 2009 Report Posted July 23, 2009 you could try to get some support structure. it looks like the ceiling holds itself in place. Quote
sarge mat Posted July 24, 2009 Author Report Posted July 24, 2009 Thanks. Focusing on adding that kind of thing in at the moment. Will post an update before I go away for a few days. Quote
Sentura Posted July 25, 2009 Report Posted July 25, 2009 yeah keep on rockin, really getting gewd now Here some ideas maybe Adding a few bending corners in a square room really helps too damn chris, i love what you just did there. Quote
sarge mat Posted July 29, 2009 Author Report Posted July 29, 2009 @ Freak I am so calling it that now Quick you tube video which might give a better view of the map. I have not added in all the feedback that people suggested yet but I am getting there. Also the light rays from the bottom windows in the lower area look a bit weird atm. Thanks. http://www.youtube.com/watch?v=7qe4yYI7ctU Quote
sarge mat Posted August 1, 2009 Author Report Posted August 1, 2009 Some new screenshots. In the process of adding some more weeds and stuff. Still a little empty. Have to make this arch stand out a bit more still Quote
sarge mat Posted August 4, 2009 Author Report Posted August 4, 2009 hehe. I made a few changes to the lights today but I hope to finish it this week. Quote
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