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Posted

Working on this one for a few weeks for the haunted Unreal mod again. I think it’s a big improvement from the first one I tried for this mod. Would like some feedback on the lights as well to see what people think of them.

Thanks!

Mat

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Posted

I think your wall pieces would look much better if they were lightmapped, they look like old school vertexlit meshes now :o I also think your ambient lighting looks real bright, taking away much of the contrast. Last but not least you need to find a way to break the monotony in your floors, either by using decals or unique meshes!

It seems like you are off to a nice start, so keep it up!

Posted

The map looks very flat. Give that church a higher tower, add pillars to the tomb and add a second floor for more verticality.

Like this:

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You also need a proper entrance gate/door for the tomb. What you have now doesn't look convincing.

The lighting needs more contrast, especialy in the tomb. Some dark corners where zombies or whatever could hide. It also looks like there are no shadows down there.

Posted

thats your best map till now tbh, but like the others it is way to empty and needs more detail, especially on the floors as mentioned by mino..

btw call it Curseyard :D

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