jister Posted July 16, 2009 Report Posted July 16, 2009 hey, my head is spinning from all the IK, links, centering pivots, and what not if all tried to get this to work... i know it should be quite simple to achieve but i can't see the forest through the trees anymore... so, How do i restrict bone movement to one axis? i got the robot using the mechanical system in the pic. what i would like is a rig that works within the rotation restrictions. Quote
Wunderboy Posted July 21, 2009 Report Posted July 21, 2009 Do you mean through a linked chain when animating or just when working interactively? I would suggest you look in the 3DS Max User Reference under "Sliding and Rotational Joints" which will explain how to deactivate/limit a joint rotation. Keep in mind it only really works for linked objects. As for a stand alone solution, select your object, go to the hierarchy tab, look under Link Info and apply a lock to the rotation axis you want to disable. Quote
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