Jump to content

Recommended Posts

Posted

hey, my head is spinning from all the IK, links, centering pivots, and what not if all tried to get this to work... i know it should be quite simple to achieve but i can't see the forest through the trees anymore...

so, How do i restrict bone movement to one axis?

i got the robot using the mechanical system in the pic. what i would like is a rig that works within the rotation restrictions.

piston.jpg

Posted

Do you mean through a linked chain when animating or just when working interactively?

I would suggest you look in the 3DS Max User Reference under "Sliding and Rotational Joints" which will explain how to deactivate/limit a joint rotation. Keep in mind it only really works for linked objects.

As for a stand alone solution, select your object, go to the hierarchy tab, look under Link Info and apply a lock to the rotation axis you want to disable.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...