OL Posted November 22, 2004 Report Posted November 22, 2004 it was gonna be for tisksy map but i probly went way over my poly limit Quote
Acumen Posted November 22, 2004 Report Posted November 22, 2004 very cool. Nice amounts of detail, I don't know why one shouldn't want to use this, I can't see anything wrong with the polycount. The steerwheel could be rounder though, that's really bugging me, and that reallly doesn't add anything to the polycount at all but it'll look much nicher Force him to use this nice model piece O_o It's HL2 so its nothing spectacular in terms of polycounts anyways...Just a normal Prop Quote
cyberjunkie Posted November 22, 2004 Report Posted November 22, 2004 Good detail ol while keeping the poly count fairly low as well :-o Get it textured now Quote
Mazy Posted November 22, 2004 Report Posted November 22, 2004 lookin awesome as usual ol keep it up Quote
Acumen Posted November 22, 2004 Report Posted November 22, 2004 itsa f#+#-ng forklifter how on earth can that look bf1774ish. Thats not even a word O_o Did they invent some kind of style there or what It's a very solid model of a forklifting thingerish witht a nice amount of detail, there's no logo on it that says "oh right, btw, that's bf13,4²ish. You have weird things going on in your head, good sir Quote
st0lve Posted November 22, 2004 Report Posted November 22, 2004 u bring a new dimension to modeling its nice. Quote
Tisky Posted November 22, 2004 Report Posted November 22, 2004 *sniffle* HL1 forklift has officialy been pimp'd! Quote
mike-0 Posted November 23, 2004 Report Posted November 23, 2004 that looks great, cant wait to see it skinned. Quote
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