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Posted

Flythrough of the map

RC4 is finally out, this is pretty much final, I'm not releasing any more versions of Outback, I feel like Outback is perfect now.

Download

http://forums.tf2maps.net/showthread.php?t=7715

RC3 to RC4 Changes:

-Fixed some player clipping problems around the map

-Disabled collision on some props to avoid players getting on them.

-Fixed some brush work problems.

-More optimization using hints/skips

-Fixed some displacements popping out.

-Made the one way door at the last point both way door to make it easy for blue to attack red team.

-Added another route to last point.

DOWNLOAD

http://forums.tf2maps.net/downloads.php?do=file&id=1890

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Posted

Looks good, but the last shot is super bland and all I can see is Browness. You might want to add a ton of variety to that area. Also, the road that runs through the exterior of the level doesn't really fit the theme because of how clean the texture is. First thing that came to mind is race track.

  • 3 weeks later...
Posted

http://forums.tf2maps.net/showthread.php?t=7715

Beta 7 is out folks and the map is MUCH smaller now.

b6 to b7 changes:

-Fixed a hole in the gates of the blue's first spawn.

-Fixed a floating prop after the 3rd point.

-Added a bit of lighting to the blue building at the first part of the map.

-Made the first and second part of the map a lot smaller now.

-Added a bit more lighting to blue's first spawn.

-Fixed a bunch of clipping issues.

-Fixed a few visible nodraw surfaces.

-Closed off the red building near the 3rd point.

-Added more details overall.

-Added more health/ammo packs to certain areas.

-Added stairs to the 3rd Blue spawn which lead you to the sniper deck.

-Added Volumetric lighting to certain areas of the map.

-Added Dynamic signs to the map.

-Redesigned a some areas of the map.

-Fixed some places where players would get stuck.

-Fixed the animation on the resupply cabinet not working.

-Improved performance vie func_occluder.

-Reduced the filesize by 2MB.

  • 2 weeks later...
Posted

BETA 8 IS OUT, CHANGED THE NAME OF THE MAP TO WINNEBAGO.

Change Log from b7 to b8

b7 to b8 changes:

-Fixed a few visible nodraw spots in the map.

-Fixed some displacement problems near the 1st red spawn.

-Fixed some places where players would get on the windows of the 1st red's spawn.

-Fixed a place in the 1st red spawn where engis would build in the spawn.

-Clipped some stairs to make it easier for players to get up the stairs.

-Improved performance via func_occluder.

-Fixed a problem with cubemaps.

-Clipped a lot of buildings that players were getting stuck on.

-Made the 2nd part of the map a bit smaller after the 1st point.

-Added a bridge after the 3rd point.

-Prop optimization.

-Added more details around the map.

-Fixed a case where pyros would kill players through the gates of the first spawn.

-Fixed the doors not closing after capping the 1st point for the 1st red spawn.

-Added a door after capping the 1st point preventing the red players from going back to the spawn.

-Redesigned a few buildings.

-Changed the name of the map to Winnebago.

  • 2 weeks later...
Posted

Beta 9 is out folks, CHANGED THE NAME OF THE MAP TO OUTBACK

Change Log from b8 to b9

b8 to b9 changes:

-CHANGED THE NAME OF THE MAP TO PL_OUTBACK (WON'T CHANGE ANYMORE!)

-Removed the Do not enter sign on the door of red first spawn.

-Fixed a visible nodraw brush on the first part of the map.

-Fixed a bunch of places where players would get stuck.

-Removed the stairs before the 2nd cap on the right side so that red has an advantage and can deal with the setbacks.

-Improved performance at the last part of the map.

-Added more details to the map around the map.

-Fixed the explosion debris floating in the air.

-Fixed some nodraw brush visible around the map.

-Gave the blue team an extra 1:30 mins to cap the first point.

-Filled up some empty spaces around the map.

-Made the area between cap A and B a lot smaller now.

-Improved performace in the 3D skybox.

-Fixed a bunch of clipping issues.

-Added more lights to the area under the house after capping the first point.

-Clossed off a lot of empty areas around the map.

-Fixed a place at the last cap where you could land on some solid objects.

-Fixed some displacements issues.

-Removed the stairs near the 3rd point.

-Removed blue's 3rd spawn and made them spawn in red's spawn after capping the 3rd point.

-Clipped a few stairs around the map.

-Reworked Blue's first spawn.

-Fixed the weird shadows.

-Fixed the sound capping issue.

-Moved the 3rd point a bit back.

-Prop optimization.

-Changed the skin of the loudspeaker prop outside the blue base.

-Fixed the cart flying in some parts of the map.

-Fixed a few problems with the 3D skybox.

-Fixed some incorrect spawnpoints.

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  • 2 weeks later...
Posted

OUTBACK GOES RC!

Change Log from b9 to RC

b9 to RC changes:

-Fixed a problem with the 2nd red spawn with players camping the spawn

-Made a second spawn for the red team at the last point.

-Moved the last point closer to the sniper road therefor fixing the long distance between the 3rd point to the last.

-Completely redesigned the last part of the map.

-Fixed some problems with the shadows in the spawnrooms.

-Fixed the sniper road after the 2nd point floating in the air.

-Fixed a bunch of clipping issues.

-Fixed some displacement problems around the map.

-Added collision to some props.

-Added detail around the map.

-Improved Blue's first spawnroom.

-Fixed some fading problems with the props around the map.

-Improved alignement on some textures.

-Fixed some visible no draw brushes.

-Removed dust motes.

-Removed a few stairs at the 2nd point.

-Improved a bit fps around the 1st and 2nd part of the map.

-Clossed off some paths around the last part of the map.

-Reduced the filesize by 5MB.

DOWNLOAD

http://forums.tf2maps.net/downloads.php?do=file&id=1890

  • 2 weeks later...
Posted

in the second last picture theres a walkway over the road, but noone can get ontop of that walkway cuz there are no doors or something :???: (gameplay-wise: are you able to jump on there from one of these roofs?) its kinda weird :D

the road is still to clean btw

Posted

RC2 IS OUT PEOPLE! :D

http://forums.tf2maps.net/downloads.php?do=file&id=1890

Change Log from RC to RC2

RC to RC2 changes:

-Fixed some props clipping to the wall.

-Prop optimization throughout the map.

-Made the 2nd Red spawn deeper underground to give the blue team a chance to attack.

-Fixed some overlays problems.

-Fixed 99% of the clipping issues.

-Fixed a bunch of displacement issues.

-Clipped all the stairs in the map.

-Made some changes around the last part of the map.

-Closed off some corners around the last part of the map to give red more support to defend.

-Gave blue team more time after capping the 1st and 3rd point.

-Improved fps first part and last part of the map.

-Reduced the spawn time for red team to 8 secs after the 2nd cap.

-Fixed some ugly shadows around the map.

-Added Spec Cameras to the map.

-Optimized the map with hint and skip brushes in some areas.

-Added a dynamic sign for the red team at the 2nd spawn making it less confusing where to go.

-Fixed a few doors not opening fast enough.

  • 3 weeks later...
Posted

RC2 to RC3 changes:

-Added menu photos when you first load up the map.

-Fixed a few places where you get stuck

-Changed Red Team's last spawntime to 14 secs.

-Fixed some minor issues withe spec cameras.

-Fixed a problem with the timer going over 10mins when capping.

-Fixed a few textures overlapping.

-Fixed a few visisble nodraw brushes at the first part of the map.

-Fixed the C sign at the last point to say D.

-Fixed a floating sign in red's 2nd spawn.

-Map optimization with hints/skips

  • 1 month later...
Posted

RC4 is finally out, this is pretty much final, I'm not releasing any more versions of Outback, I feel like Outback is perfect now.

Download

http://forums.tf2maps.net/showthread.php?t=7715

RC3 to RC4 Changes:

-Fixed some player clipping problems around the map

-Disabled collision on some props to avoid players getting on them.

-Fixed some brush work problems.

-More optimization using hints/skips

-Fixed some displacements popping out.

-Made the one way door at the last point both way door to make it easy for blue to attack red team.

-Added another route to last point.

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