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Hi guys, I've finally decided to sign up after about year of stalking this forums in silence. :)

This is one of my latest map I made for Source Engine so far. It is a remake of CoD4 Vacant map for Counter Strike. The project began around June or July 2008 and was under a long technical hiatus until mid-June 2009. One of the main purpose of this development was to see how much Source Engine can mimic the same exact details as the game engine Call of Duty 4 run on.

ggvacantcod4beta0019.gif

Name: dm_cod4_vacant_final_rc1

Version: 8 RC1

Requirements: Counter Strike Source

Mirror 1: http://prototstar.com/release/vacant/

============================

Version 8 Release Candidate 1

dmcod4vacantrc10014.th.jpg dmcod4vacantrc10000.th.jpg dmcod4vacantrc10001.th.jpg dmcod4vacantrc10003.th.jpg dmcod4vacantrc10004.th.jpg dmcod4vacantrc10005.th.jpg dmcod4vacantrc10006.th.jpg dmcod4vacantrc10008.th.jpg dmcod4vacantrc10009.th.jpg

Direction: Extract to cstrike/maps folder.

Credits: Thanks to my friends, Interlopers.net, FPSBanana.com, Half-LifeCreations.com, Nican132.net, and the fans

for their support, tips, suggestions, comments, and inspiration.

* There might be some issues for low-medium end PC users. I didn't do proper job at optimizing the level with Areaportal and HINTS. (I didn't use Areaportal at all...)

To Do List: Ambient sounds and better optimization.(?)

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