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Posted

just had a quick play for 30 mins - awesome :D raising the bar on mod quality to be honest.

The quality is equal either with gameplay than graphic. Played all the day and I really like the depth of realism with the map. Awesome stuff!

Posted

I played it for a bit, the maps are really gorgeous, awesome work there :D. the gameplay.. not so much :(.. Another slow tactical shooter with a cyberpunk skin.. i'll try again later though, maybe i'm just missing something =)

Posted

You know what I hate in games? This: "Sorry bud, you died. Grab a cup of coffee, cause you ain't going anywhere until the round is over". This mod is no exception.

Posted

You know what I hate in games? This: "Sorry bud, you died. Grab a cup of coffee, cause you ain't going anywhere until the round is over". This mod is no exception.

yeah i was annoyed by this too, I spent 90% of the time spectating.. and since theres not much going on gameplay wise it was very boring :(. A game mode with instant respawn would be nice, for beginning players at least.

Posted

I went through this too. It sort of combines the two great annoyances of Source multiplayer; the "bang WTF instakill from nowhere" from Insurgency with the "watch one guy with 30 health camp a doorway for 15 minutes and die" of Counter-Strike.

But it's a lot like Insurgency in that. Once I joined a squad, got a little coordinated, stuck together, I had some great times. Long range combat seems the most frustrating to me, but man is the CQB stuff great.

Posted

So who are the level designers behind the maps? Any mapcorians?

Majority of the maps, like 85%, 90% were done by Deej (Jason Woronicz).

Back when I worked on the mod, some 3-4 years ago, he was the only LD. A couple of the other maps are from the core art team, mostly Gato (Sam Greer) and pushBAK (Leri Greer), both brothers and awesome artists.

I don't think anyone from Mapcore really worked on it though. Either way, I'm glad they have finally got it out the door.

Time to go give it a try now.

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