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Posted

Hey. Check this out :Dhttp://www.scribd.com/doc/942247/stan-lee-how-to-draw-comics-the-marvel-way Those two B&W line drawings look like they could be in print, in a book. "CHAPTER 4" etc.

Have you worked on the monochromatic drawing again? I could see that as a loading / level screen for a sweeetass indie game ;D Try gamut masking yourself on a color wheel. It would be neat to see that minimal effect, but with 3 or 4 different colour tones. Then copy the 3 or 4 colors you like around the scene with different tints and shades. Jazzam :cool: Sorry, I saw what happened to the UDK scene ;(

:oscar: IMO, to improve the latest scene:

1) You need to commit to the shape of what's going on with the right hand side. Is it a tree right in front of us?

2) It needs a little bit more refinement. The black brush strokes on the lower left mushroom are pulling me out of the picture. Patching that one part would make it look finished.

3) The archway naturally draws the eye and there's nothing there. Don't tease us like that! You should take advantage of that, to tell us what's further up the road. Maybe there is some kind of a silhouette, or maybe a tiny town far away on an opposite hillside....

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