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Posted

I downloaded a mustang 67 model from the google 3d warehouse and exported it to an .obj file

So far all was well i followed a tutorial for the XSI mod tool on how to export the smds and materials

And still i havent got a problem , Then i used Cannonfodders studio compiler to compile the model and textures and still its ok

I opened it up in the SDK modelviewer and it looks very very nice. Then i open hammer create a random brush and make prop_static entity and go to the properties

then i try to select a world model and hammer crashes everytime

I just wondedring guys like the model obviously works since it came up in in the Hl modelviewer

Anyone have any suggestions as to how to get it working in hammer

Would the file size be too big maybe too many polygons ?

i dont know i hope you guys can help shed some light

:)

Posted

funny thing is you mastered source sdk model import and failed building a map (from the sounds of it). Prop_static isn't a brush entity but a point entity. Use the point entity and try again. If this isn't the reason for the crash then you might check out the polycount but if HLMV shows it all other applications should be fine with it.

Posted

sweet cheers guys got it sorted only to find that the mosel was too small

hehe

thank god for cannonfodders studio compiler wat a class gui

:)

Now im just wondering if anyone knows how to make glass in cars for hammer?

at the moment its just like its got fully tinted windows

i will upload my work when its complete to fpsbanana for everyone to download and checkout

:)

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