Jetsetlemming Posted June 11, 2009 Report Posted June 11, 2009 http://www.rockpapershotgun.com/2009/06 ... pc-launch/ Sims 3, despite being released to almost no enthusiast press fanfare, despite being leaked to the internet like a month ago, despite not having any DRM at all, has sold 1.4 million copies in it's release week, becoming EA's most successful PC launch ever. This is exciting stuff, and I'm sure this'll have some really significant effects on future EA releases at least, maybe other companies as well. Sony/Securom must be PISSED. Quote
Warby Posted June 11, 2009 Report Posted June 11, 2009 no drm ? man ea is really becoming the "candonowrongpublisher" right now ! i love those guys Quote
Psy Posted June 11, 2009 Report Posted June 11, 2009 May this be a nail in the coffin of DRM...for EA, at least. Quote
Mazy Posted June 11, 2009 Report Posted June 11, 2009 I'm not ashamed to say that I bought and I totally love it! Amazingly enough it actually runs BETTER than Sims 2 on this old piece of shit machine I got, they definitely optimized the living shit outta that game. Anyway, yeah, no DRM is definitely the way to go. Look at Call of Duty 4 on the PC, that did quite well afaik (no where near the console, but what is? ) and that didn't have any DRM either. With all those Starforce scandals and such that DRM in games have been suffering under the last couple of years then its really nice to see publishers just go back to the method that works and not penalize the people that actually bought the fucking game Quote
Taylor Posted June 11, 2009 Report Posted June 11, 2009 I don't think the people that make The Sims so amazingly popular are the same ones that prowl torrent and crack sites Quote
Deathy Posted June 12, 2009 Report Posted June 12, 2009 Maxis learned their lesson with Spore? Well, Indeed, good to hear that they're doing the traditional way again. Quote
-HP- Posted June 12, 2009 Report Posted June 12, 2009 So, question... is this worth a try? I have to admit i spent countless hours in Sims 1, but sims 2 was way too girly. Quote
Jetsetlemming Posted June 12, 2009 Author Report Posted June 12, 2009 ":292cxdvw]So, question... is this worth a try? I have to admit i spent countless hours in Sims 1, but sims 2 was way too girly. I haven't bought it yet but from what I've heard Sims 3 has been oriented to be a bit more gamey, you have goals and objectives based on your sim's personality and actions that are constant, instead of hopes and fears that change day by day. Like you could make a nympho sim, and your playing would be all about the fucking and getting as many different other sims in bed as possible Quote
KungFuSquirrel Posted June 12, 2009 Report Posted June 12, 2009 This is relevant for this thread: http://aliceandkev.wordpress.com/ This is an experiment in playing a homeless family in The Sims 3. I created two Sims, moved them in to a place made to look like an abandoned park, removed all of their remaining money, and then attempted to help them survive without taking any job promotions or easy cash routes. It’s based on the old ‘poverty challenge’ idea from The Sims 2, but it turned out to be a lot more interesting with The Sims 3’s living neighborhood features. I have attempted to tell my experiences with the minimum of embellishment. Everything I describe in here is something that happened in the game. What’s more, a surprising amount of the interesting things in this story were generated by just letting go and watching the Sims’ free will and personality traits take over. It is awesome. Read through the whole thing from the beginning. I only fiddled with the first Sims game, but reading this makes me want this one. Quote
Jetsetlemming Posted June 12, 2009 Author Report Posted June 12, 2009 This is relevant for this thread: http://aliceandkev.wordpress.com/ This is an experiment in playing a homeless family in The Sims 3. I created two Sims, moved them in to a place made to look like an abandoned park, removed all of their remaining money, and then attempted to help them survive without taking any job promotions or easy cash routes. It’s based on the old ‘poverty challenge’ idea from The Sims 2, but it turned out to be a lot more interesting with The Sims 3’s living neighborhood features. I have attempted to tell my experiences with the minimum of embellishment. Everything I describe in here is something that happened in the game. What’s more, a surprising amount of the interesting things in this story were generated by just letting go and watching the Sims’ free will and personality traits take over. It is awesome. Read through the whole thing from the beginning. I only fiddled with the first Sims game, but reading this makes me want this one. Well shit. Now I'm going to buy Sims 3. Quote
2d-chris Posted June 12, 2009 Report Posted June 12, 2009 good to hear I'm going to buy it for my iphone once it comes down to 5 euros. Quote
Mazy Posted June 12, 2009 Report Posted June 12, 2009 good to hear I'm going to buy it for my iphone once it comes down to 5 euros. Its been getting surprisingly good reviews, the iPhone one. I figured they'd just poop out something that was barely a game. Donno if playing Sims both while at home and when I'm out/taking a dump is a bit too much tho Quote
2d-chris Posted June 12, 2009 Report Posted June 12, 2009 Yeah true, but you know I have Sim city 3 and Monopoly both done by EA, the games are really awesome!!! Quote
FrieChamp Posted June 12, 2009 Report Posted June 12, 2009 This is relevant for this thread: http://aliceandkev.wordpress.com/ This is an experiment in playing a homeless family in The Sims 3. I created two Sims, moved them in to a place made to look like an abandoned park, removed all of their remaining money, and then attempted to help them survive without taking any job promotions or easy cash routes. It’s based on the old ‘poverty challenge’ idea from The Sims 2, but it turned out to be a lot more interesting with The Sims 3’s living neighborhood features. I have attempted to tell my experiences with the minimum of embellishment. Everything I describe in here is something that happened in the game. What’s more, a surprising amount of the interesting things in this story were generated by just letting go and watching the Sims’ free will and personality traits take over. It is awesome. Read through the whole thing from the beginning. I only fiddled with the first Sims game, but reading this makes me want this one. That blog set off my guerilla marketing alarm, but after checking the author's similar projects for different games, I guess it's genuine. One of my buddies at uni recently wrote a paper on the usage of blogs for PR, if the blog was created by EA, it would be an excellent execution of how to promote your game effectively, for free. Quote
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