Scinbed Posted August 20, 2009 Author Report Posted August 20, 2009 Made some new spytech spawnrooms since the map was missing any kind of shady science organization references: Work on some previously empty rooms too: Quote
Scinbed Posted August 20, 2009 Author Report Posted August 20, 2009 New version, Alpha 6: http://slainchild.shackspace.com/files/ctf_creak_a6.zip Screenshots: Changes: Alpha 6 --------------------------------- +Changed the spawn rooms for new ones with the Spytech theme +Detailed more of the Red base rooms +New mine shaft areas off to the side of the Red base +Constructed and detailed most of the unreachable buildings above the bases +Swapped the railings on the outside walkways for better fitting BSP versions +The lower passages in the mid section are now cave tunnels +Central shed is now accessible from the roof for Soldiers and Demomen rocketjumping or pipebomb jumping +New elevator shafts in the mid section side rooms create some extra room (elevators are static) +Moved the large health packs into the elevator shafts, put the large ammo crates in their place +Added nobuild brushes around the rocks outside to prevent Engineers building sentries on them +Various trim and detailing work done throughout the map +Player clip volumes on stairs added where needed +Texture changes in a few areas Quote
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