Lord Ned Posted November 21, 2009 Report Posted November 21, 2009 'Official' story (AKA Only word we heard) was from Chet was that they were "testing the rc" and if it "encounters no issues it will ship today". This of course was the day after L4D2 released and... I still don't see it. Quote
Ginger Lord Posted November 21, 2009 Report Posted November 21, 2009 People are still surprised Valve are messing/screwing with modders? Jeez, this is so 2003. Didn't the OB SDK get fully released something like 6 months after EP2, even then it doesn't work properly out the box! Quote
Rick_D Posted November 21, 2009 Report Posted November 21, 2009 'Official' story (AKA Only word we heard) was from Chet was that they were "testing the rc" and if it "encounters no issues it will ship today". This of course was the day after L4D2 released and... I still don't see it. Using something internally and releasing it to the public are very different though. The SDk, when released, for L4D was pretty damn good, it just worked and had loads of stuff to make it easier to ship custom campaigns. I'm sure this won't be different. Surely people should be enjoying the game rather than instantly building new maps you could build in L4D SDk if you really nedded, to, the shit will be compatible. Quote
Lord Ned Posted November 21, 2009 Report Posted November 21, 2009 'Official' story (AKA Only word we heard) was from Chet was that they were "testing the rc" and if it "encounters no issues it will ship today". This of course was the day after L4D2 released and... I still don't see it. Using something internally and releasing it to the public are very different though. The SDk, when released, for L4D was pretty damn good, it just worked and had loads of stuff to make it easier to ship custom campaigns. I'm sure this won't be different. Surely people should be enjoying the game rather than instantly building new maps you could build in L4D SDk if you really nedded, to, the shit will be compatible. Doesn't mean we don't wan to poke around the content without extracting it all from the VPKs... or poke in the maps. They changed the BSP format and broke the decompiler so we can only hope they give us all of the map sources like last time. And yeah I think with L4D1 they tried to make a push to make it more user friendly and get more people involved. Sure the tools didn't change to be more user friendly, but they created entire documentation to cover how to do all of the things... Crescendos, Nav meshes, finales, etc. Quote
Defrag Posted November 21, 2009 Report Posted November 21, 2009 It's really difficult to get a good server right now, plus they've removed the sound you used to hear if it was starting up a local server. We just started up about 20 versus games tonight and half of them resulted in a local server being used (1500 ping + instant quits from all concerned). There's nothing like starting up a level (takes a few minutes) only to find it's a local server, then repeat the process another 10 times before you get something non-shit. Hopefully once the post-rush settles down there'll be better servers, but this is like early L4D days all over again if you ask me. The lobby system was and still is not good enough. Quote
Jenn0_Bing Posted November 22, 2009 Report Posted November 22, 2009 Yeah, we jsut had the exact same experience tonight as well Defrag, and the server we settled for in the end eventually went down with the strain. Very uninspiring game for all concerned. Quote
sarge mat Posted November 22, 2009 Report Posted November 22, 2009 Me and a few friends did that for the first one on 360. As I played though this one I was thinking how much harder its going to be. Quote
Taylor Posted November 22, 2009 Report Posted November 22, 2009 Is there some command for nudging myself out of geometry? A charger has planted me inside it twice now. Quote
Lord Ned Posted November 22, 2009 Report Posted November 22, 2009 Is there some command for nudging myself out of geometry? A charger has planted me inside it twice now. I don't know what you're doing. I've never had that happen. Sure while he's pounding you his arm might be through a wall, but when you get up you should be just fine. Quote
Taylor Posted November 22, 2009 Report Posted November 22, 2009 Well if it hasn’t happened to you then clearly I must be at fault. Maybe I put myself in the collision to frame Valve, or dreamed it. Quote
sarge mat Posted November 22, 2009 Report Posted November 22, 2009 Love wait they did for the hard rain campaign with the water and all. Top stuff! Quote
Rick_D Posted November 22, 2009 Report Posted November 22, 2009 Is there some command for nudging myself out of geometry? A charger has planted me inside it twice now. yeah shit sucks, there is some bug where you can get stuck in in the same position if the charger gets killed at a certain time, i have seen it a couple of times. i don't think it's actually pushing you into a wall - but if you open up your console (enable it in options -> keyboard) and type: sv_cheats 1 noclip and move yourself, then just type noclip to turn it off and you should be good. Quote
Taylor Posted November 22, 2009 Report Posted November 22, 2009 Ah okay. I just wondered if there was some trick to get out. So if it happens in an online game people don't make fun of me for failing Thanks. Quote
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