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Posted

Implement a simple game file verification check and it's all good, no futher action needed. Maybe need to reset stats globally, since everyone and their mother have found out about it. But after that we have the actual cheaters (using DLL injections or what have you) to deal with, which I've seen a lot of already in my few sessions of multiplayer :P

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Posted

Well this is pretty sad. Its really sucky to see a game go down the pooptoilet because of general lack of care for the PC port? Or just they have no idea? I mean punkbuster exists......

1) open Notepad

2) copy&paste everything here: pastebin.com/9CExgdjU

3) save file as "nanosuit.xml" in the folder "...\crysis 2\gamecrysis2\Scripts\Entities\NanoSuit" (make folders if they dont exist)

4) play online

5) Congratulations. You now have unlimited energy.

there's no anti cheat, also someone's unpacked the weapon xmls, so you could have your scar shoot 1000 bullets every second, if I see the link again i'll post it :lol:

lolol just went from level 4 to level 50 in about 5 minutes. gg.

Unpacked scripts.lua and uploaded it for you:

http://www.mediafire.com/?d3yd20203dxa4h1

What this means is that you're able to edit any weapon/item/mod/nanosuit how you see fit, and play with it, in single or multiplayer, like shown above.

Directions:

1. Download scripts.zip and extract it to "...\Electronic Arts\Crytek\Crysis 2\gamecrysis2"

2. Find what .xml you're looking for OPEN WITH NOTEPAD, edit away, remember to save.

3. Open Crysis 2 and have fun.

!!For weapon edits!!

"..Electronic Arts\Crytek\Crysis 2\gamecrysis2\Scripts\Entities\Items\Crysis2\Weapons\Humans"

!!For nanosuit edits!!

"..Electronic Arts\Crytek\Crysis 2\gamecrysis2\Scripts\Entities\NanoSuit\Nanosuit.xml"

!!For EXP edits!!

"..Electronic Arts\Crytek\Crysis 2\gamecrysis2\Scripts\Progression\Events.xml"

there we go

Config tweaks work online.

For demonstration purpose only. Crysis2.exe was not hacked. No external hack application is running in the background. Just a few tweaks client side.

Tweaks: Energy/Nanovision/Speed/Damages

http://www.youtube.com/watch?v=QXdxCrIyYbw

This just really sucks :/

Also, I'm not apart of any cheating websites, that shit drives me crazy, this is just common knowledge in the game right now apparently

Im not sure if this is a common thing but boy would it blow big time:

HOLY FUCK

Crytek Im gonna sue you, you just fucking deleted my whole games installation folder when I tried to uninstall your piece of shit.

My fucking god, 50+ gigs of shit lost (steam games, roms, etc)

oh my god

oh my fucking god

fucking rage

:(

Posted

my most trusted review source "evil avatar" finds the game mediocre: http://www.evilavatar.com/forums/showth ... p?t=139902

but i cant shake that feeling that that dude just had a bad day and lashes out at the game for no reason or bitches about completely subjective stuff he says the new york setting is boring i disagree i find jungles boring and new york awesome ! also what is weird is that he basically trashes everything except the mp while all the other reviews do the exact opposite !

anyway ill pick it up when its <40$

Posted

but i cant shake that feeling that that dude just had a bad day and lashes out at the game for no reason or bitches about completely subjective stuff

Average. Achieved with CryEngine3.

sure is opinions in here

Posted

So I haven't played too much, only a few hours in. I must say it's a little underwhelming, though it isn't all this graphics or AI bru ha ha, I feel it actually looks pretty good, and sine some of my views on that have been reposted so many times there's no point in me adding my own.

What has let me down most about this game is the complete inability to save when I want to. Who's stroke of genius was it to remove that? For a game that sold itself on the way it gives the player freedom in combat to engage in a umber of ways with the suit powers, the ability to save is surely one of the most important tools for experimentation. I know some people think the whole saving every 5 seconds thing is cheap, but in Crysis 1 some of the most fun I had was getting myself into an awesome position of tactical advantage, saving, and then repeatedly trying new ways of engaging the enemy from this place. Attacking with different weapons, different directions using the suit powers in different combinations, I had a blast doing this. In Crysis 2 my play style has been given a huge middle finger and it almost made me quit the game out of frustration the first time I started it up. I have become so sick of setting up something risky, though fun in theory, only for my ambush to fail me and to die, then I find myself right back at the start of this arena with all 20 marines to take out again. I had killed everyone at one point and was just trying to enjoy my surroundings, check out some of the environment art, when a whole extra squad appeared from nowhere and I found myself dead and right back at the start again. That time I just stealthed and sprinted through skipping any combat and any detail in the environment...

Needless to say, I've finally stopped myself playing how I wanted too (isn't that great?), and have instead been forced to take the approach I can only imagine the designers wanted. Stealth, travel to enemy, un-stealth, shoot in face, stealth and then rinse and repeat until everyone in the particular arena is dead. I wanted to be a badass, not some pussy who has to hide from enemies in the fear of one killing them and resetting their progress to the beginning of each combat encounter. I've tried setting the difficulty down, but that makes the combat itself less fun. This feels more like playing Predator 2 the game than a sequel to Crysis. On-top of this I have of course also encountered auto saves made by the game right before I died (wooo, what is this the 90's?) and the second time I booted the game up I had to replay the last 30minutes of my session before, as I stupidly thought the game saved on level load, but no I needed to walk 2 feet forwards to actually cross a checkpoint.

Anyway, that's my biggest disappointment with this sequel, and unfortunately it's taken my enjoyment of the game way down. The art is great, the levels are interesting and the game play was fun, until I realised I couldn't play like I wanted.

Posted

So I haven't played too much, only a few hours in. I must say it's a little underwhelming, though it isn't all this graphics or AI bru ha ha, I feel it actually looks pretty good, and sine some of my views on that have been reposted so many times there's no point in me adding my own.

What has let me down most about this game is the complete inability to save when I want to. Who's stroke of genius was it to remove that? For a game that sold itself on the way it gives the player freedom in combat to engage in a umber of ways with the suit powers, the ability to save is surely one of the most important tools for experimentation. I know some people think the whole saving every 5 seconds thing is cheap, but in Crysis 1 some of the most fun I had was getting myself into an awesome position of tactical advantage, saving, and then repeatedly trying new ways of engaging the enemy from this place. Attacking with different weapons, different directions using the suit powers in different combinations, I had a blast doing this. In Crysis 2 my play style has been given a huge middle finger and it almost made me quit the game out of frustration the first time I started it up. I have become so sick of setting up something risky, though fun in theory, only for my ambush to fail me and to die, then I find myself right back at the start of this arena with all 20 marines to take out again. I had killed everyone at one point and was just trying to enjoy my surroundings, check out some of the environment art, when a whole extra squad appeared from nowhere and I found myself dead and right back at the start again. That time I just stealthed and sprinted through skipping any combat and any detail in the environment...

Needless to say, I've finally stopped myself playing how I wanted too (isn't that great?), and have instead been forced to take the approach I can only imagine the designers wanted. Stealth, travel to enemy, un-stealth, shoot in face, stealth and then rinse and repeat until everyone in the particular arena is dead. I wanted to be a badass, not some pussy who has to hide from enemies in the fear of one killing them and resetting their progress to the beginning of each combat encounter. I've tried setting the difficulty down, but that makes the combat itself less fun. This feels more like playing Predator 2 the game than a sequel to Crysis. On-top of this I have of course also encountered auto saves made by the game right before I died (wooo, what is this the 90's?) and the second time I booted the game up I had to replay the last 30minutes of my session before, as I stupidly thought the game saved on level load, but no I needed to walk 2 feet forwards to actually cross a checkpoint.

Anyway, that's my biggest disappointment with this sequel, and unfortunately it's taken my enjoyment of the game way down. The art is great, the levels are interesting and the game play was fun, until I realised I couldn't play like I wanted.

PRIME example of what the console generation has done to PC gaming.

Its funny because during my first NPC encounter I wanted to do the exact same thing and realized saving was gone.

Posted

After playing a little bit more I feel a bit ripped off for paying 59 bucks on the steam version. If only I had bought the boxed version to justify the price or waited for a 25% discount or more.

At first I was loving the game but then I started to realize that it feels like an on rail shooter some times and I hate that. That's the reason why I don't play games like COD or Halo. I want to be able to experiment and try new ways to do things, so I agree with Jenn0 about how bad it is to not be able to save the game whenever I feel like. I don't know if I'm dumb or if I suck but nothing that I try (apart from the obvious) works.

The AI is VERY broken. If you uncloak in the open an enemy will spot you instantly even if he's 400 miles away and facing the opposite direction.

The graphics are great but I'm not as mind blown as I thought I would be. Maybe the next patch will solve that so I'll wait to judge.

Don't get me wrong, I'm not saying the game isn't worth the full price. What I mean is that I paid the same 59 bucks for Red Dead Redemption and that's a game I played much more than I ever will play Crysis 2.

This is not my final opinion since I haven't finished the game yet. I really hope the game makes me think otherwise further on.

Posted

After playing a little bit more I feel a bit ripped off for paying 59 bucks on the steam version. If only I had bought the boxed version to justify the price or waited for a 25% discount or more.

At first I was loving the game but then I started to realize that it feels like an on rail shooter some times and I hate that. That's the reason why I don't play games like COD or Halo. I want to be able to experiment and try new ways to do things, so I agree with Jenn0 about how bad it is to not be able to save the game whenever I feel like. I don't know if I'm dumb or if I suck but nothing that I try (apart from the obvious) works.

The AI is VERY broken. If you uncloak in the open an enemy will spot you instantly even if he's 400 miles away and facing the opposite direction.

The graphics are great but I'm not as mind blown as I thought I would be. Maybe the next patch will solve that so I'll wait to judge.

Don't get me wrong, I'm not saying the game isn't worth the full price. What I mean is that I paid the same 59 bucks for Red Dead Redemption and that's a game I played much more than I ever will play Crysis 2.

This is not my final opinion since I haven't finished the game yet. I really hope the game makes me think otherwise further on.

to me it seems there's two schools of thought on this whole matter.

the guys that prefer an open experience where they are allowed to do things at their own pace; this would be the kind of games like elder scrolls, stalker, gta and red dead redemption to a degree, the original crysis just about falls into this area.

then there's the people who enjoy a very tailored experience, a game that is more like a movie, with a pacing that is decided upon by the developers rather than the players; games like the call of duty series, medal of honor, bad company, mirrors edge, and crysis 2 to an extent.

OBVIOUSLY there's more games that fall into either category but i am just throwing some examples that spring to my mind.

the problem perhaps stems from people expecting one thing and getting another. i imagine if someone wanted to play a straight-up dungeon crawler and was presented with morrowind they would be quite annoyed. or someone buying stalker and expecting a game like metro 2033.

i think people are basing their opinions on crysis 2 by comparing it to crysis 1. the games are very different. the fact that it's a sequel isn't really relevant to a hell of a lot of people, the guys who are buying this in droves are console gamers, who never had the chance to play the original.

i'm also interested by the amount of negativity for the game, i wonder if there would be so much if perhaps it was simply a game unrelated to crysis 1. as console players aren't really as up in arms about the game as their pc counterparts.

this isn't a statement about the game from any official point of view, this is just my personal opinion on the matter, as someone who enjoyed crysis 1 immensely (for all its flaws), and also enjoyed crysis 2 for completely different reasons.

Posted

After playing a little bit more I feel a bit ripped off for paying 59 bucks on the steam version. If only I had bought the boxed version to justify the price or waited for a 25% discount or more.

At first I was loving the game but then I started to realize that it feels like an on rail shooter some times and I hate that. That's the reason why I don't play games like COD or Halo. I want to be able to experiment and try new ways to do things, so I agree with Jenn0 about how bad it is to not be able to save the game whenever I feel like. I don't know if I'm dumb or if I suck but nothing that I try (apart from the obvious) works.

The AI is VERY broken. If you uncloak in the open an enemy will spot you instantly even if he's 400 miles away and facing the opposite direction.

The graphics are great but I'm not as mind blown as I thought I would be. Maybe the next patch will solve that so I'll wait to judge.

Don't get me wrong, I'm not saying the game isn't worth the full price. What I mean is that I paid the same 59 bucks for Red Dead Redemption and that's a game I played much more than I ever will play Crysis 2.

This is not my final opinion since I haven't finished the game yet. I really hope the game makes me think otherwise further on.

to me it seems there's two schools of thought on this whole matter.

the guys that prefer an open experience where they are allowed to do things at their own pace; this would be the kind of games like elder scrolls, stalker, gta and red dead redemption to a degree, the original crysis just about falls into this area.

then there's the people who enjoy a very tailored experience, a game that is more like a movie, with a pacing that is decided upon by the developers rather than the players; games like the call of duty series, medal of honor, bad company, mirrors edge, and crysis 2 to an extent.

OBVIOUSLY there's more games that fall into either category but i am just throwing some examples that spring to my mind.

the problem perhaps stems from people expecting one thing and getting another. i imagine if someone wanted to play a straight-up dungeon crawler and was presented with morrowind they would be quite annoyed. or someone buying stalker and expecting a game like metro 2033.

i think people are basing their opinions on crysis 2 by comparing it to crysis 1. the games are very different. the fact that it's a sequel isn't really relevant to a hell of a lot of people, the guys who are buying this in droves are console gamers, who never had the chance to play the original.

i'm also interested by the amount of negativity for the game, i wonder if there would be so much if perhaps it was simply a game unrelated to crysis 1. as console players aren't really as up in arms about the game as their pc counterparts.

this isn't a statement about the game from any official point of view, this is just my personal opinion on the matter, as someone who enjoyed crysis 1 immensely (for all its flaws), and also enjoyed crysis 2 for completely different reasons.

Perhaps you are right. I was indeed expecting something else.

A friend said Crysis was open ended to some extent so I thought Crysis 2 would be too. I really miss doing a bit of exploration in the game. The city looks fantastic but I have to rush everything because there's always some annoying grunt somewhere shooting at me.

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