Jenn0_Bing Posted March 25, 2011 Report Posted March 25, 2011 My copy didn't come in the post today . Hoping it arrives tomorrow now, this is torture. Quote
Thrik Posted March 25, 2011 Report Posted March 25, 2011 Strange. I can see the logic behind hiding the advanced stuff and primarily using pre-sets, but taking out all ability to manipulate advanced shit via GUI is blatantly going to be an annoyance for enthusiasts, particularly with the platform fragmentation of the PC meaning a single advanced setting can make a big difference depending on your hardware — certainly was the case with Crysis 1. Quote
Gloglebag Posted March 25, 2011 Report Posted March 25, 2011 To make the app posted earlier disable blur and such properly you have to manually open the CFG it creates and cut/paste the sys_spec options before the other ones. I went from this g_skipIntro=1 cl_fov=65 pl_movement.power_sprint_targetFov=65 i_mouse_accel=0 i_mouse_accel_max=100 i_mouse_smooth=0 r_motionblur=0 g_radialBlur=0 cl_zoomToggle=1 r_UseEdgeAA=0 r_TexMaxAnisotropy=16 sys_spec_shading=3 sys_spec_gameeffects=3 sys_spec_objectdetail=3 sys_spec_particles=3 sys_spec_physics=3 sys_spec_postprocessing=3 sys_spec_shadows=3 sys_spec_sound=3 sys_spec_texture=3 sys_spec_water=3 r_PostMSAA=2 cl_crouchtoggle=1 to g_skipIntro=1 sys_spec_shading=3 sys_spec_gameeffects=3 sys_spec_objectdetail=3 sys_spec_particles=3 sys_spec_physics=3 sys_spec_postprocessing=3 sys_spec_shadows=3 sys_spec_sound=3 sys_spec_texture=3 sys_spec_water=3 cl_fov=65 pl_movement.power_sprint_targetFov=65 i_mouse_accel=0 i_mouse_accel_max=100 i_mouse_smooth=0 r_motionblur=0 g_radialBlur=0 cl_zoomToggle=1 r_UseEdgeAA=0 r_TexMaxAnisotropy=16 r_PostMSAA=2 cl_crouchtoggle=1 And boy does the game look nicer. Quote
Vilham Posted March 25, 2011 Report Posted March 25, 2011 haha, sneaky chris. We did that on the outsider a bit as long as the publisher doesn't know its all gooood. Quote
Mazy Posted March 25, 2011 Report Posted March 25, 2011 Just finished it. This is one of those rare games where I found the last half of the game way better than the first. The first 5 or so hours I constantly felt that it had sweet level layouts and mechanics to support it, but every firefight felt like it never reached its potential. Not sure if it's strictly down to the enemy types, but unlike the first game then I sooo preferred fighting the aliens in this one. Unlike the human enemies, the firefights actually started getting intense and unpredictable in the best possible way, really forcing you to use all the suits abilities. The first couple of hours definitely look the best, and seem like they got the most visual polish, but the human enemies just weren't that much fun to fight. Had so many moments where I'd stand around a corner and just shoot dudes that kept walking through a door in the first half of the game, but whenever I tried that trick on the aliens it usually didn't work cause they flanked me and kicked my ass. The only exception with the human enemies would probably be the military base island thingy. Oh and the plot was just a complete joke, but whatever, if it gets you from fight to fight then so be it. Also I'd like somebody to count how many times "Alcatraz" is mentioned in this game But overall I quite enjoyed it, just wish the aliens enemies had been introduced earlier (or maybe that the humans had jetpacks or something ) Quote
wilco Posted March 25, 2011 Report Posted March 25, 2011 Absolutely impressed with 360 version! Great job Crytek! Quote
Bunglo Posted March 25, 2011 Report Posted March 25, 2011 When I first started playing I was on the hardest difficulty, after playing through a bit and having to redo the same checkpoints over and over due to insta-kills, I lowered the difficulty level and could really start to enjoy the game. Graphically as I said before, it looks great and it also plays great. I have everything bumped up to the max settings in my Nvidia control panel as well as the edits to the cfg file. I was skeptical that this game would ever feel like a Crysis game, thankful I was wrong. Going from lush jungles to skyscrapers was a big hurdle for me in this regard, now that I'm blasting alien guts with my shotgun, it's starting to feel like Crysis again. The suit is cool, I love the module aspect of it and armor mode really makes you feel like a walking tank. Speed mode always being on is something I'm not found of. I can't even run when my suit has zero energy which usually results in my death trying to reach cover as quick as possible. Hopefully we can mod Crysis 2 because that's something I'm itching to do once I finish. $60 is a lot of money to spend on a game, from my experience so far, it looks like it'll be worth it Quote
Zyn Posted March 26, 2011 Report Posted March 26, 2011 Tried the settings posted by Gloglebag, and it does look nice :3 Quote
Serenius Posted March 26, 2011 Report Posted March 26, 2011 Ahh, that was fun. Good job, guys. Classy wrap up too. Quote
Skjalg Posted March 26, 2011 Report Posted March 26, 2011 It keeps crashing on me I'm at the part where you have to create a distraction by blowing up 2 fuel/ammo deposits, but whenever I get close to the tents or whatever the game just freezes and I get this green screen Quote
Zyn Posted March 26, 2011 Report Posted March 26, 2011 Looks like the first patch is starting to hit the internet: http://www.gamefront.com/crysis-2-patch-v1-1-download/ * Server Browser shows incorrect pings – Fixed * Some matches never initiate – Fixed * Faster text chat – As speedy as can be * Console re-enabled – Console has been re-activated * Cheat detection – Now in place to ensure all users are on a level playing field * Fix USB headset issues – Current issues have been addressed and fixed * Fix hologram icon staying on screen after being used – Fixed * Remove Auto Aim – This has now been completely removed due to overwhelming community feedback Quote
Skjalg Posted March 26, 2011 Report Posted March 26, 2011 Let me guess, its released a week later to europe? Quote
Puddy Posted March 26, 2011 Report Posted March 26, 2011 It's already out (I updated to it a couple of days ago). Unless that was patch 1.01 or something else. Doesn't resolve the problems as promised. Quote
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