Scinbed Posted May 30, 2009 Report Posted May 30, 2009 I've started making a TF2 level and built some wooden stairs using func_detail brushes. I'm getting some bad lighting errors when I play in game. To start with, the lighting looks flat and kinda vertex-lit I guess, then when I start walking up the stairs the brightness of them changes randomly as I move. Like how the brightness of surfaces changes with HDR on. The process I took to make the stairs was to make the whole set out of world brushes, apply/rotate/scale textures + nodraw on unseen surfaces, selected all the brushes that make up the staircase and made them into func_detail brushes. Lightmap resolution is set to 8. Just started using Hammer a few days ago, I couldn't find anything from a quick google search... Anyone know how to fix this? Quote
Skacky Posted May 30, 2009 Report Posted May 30, 2009 Don't use HDR on TF2, it looks absolutely awful. (and creates issues like this, plus corrupted env_cubemaps and such). I had exactly the same issue with some brushes on the thingy I'm working on (plus some fullbright overlays). Compiling without HDR fixed this. (As far as I know no official TF2 maps use HDR). Quote
Scinbed Posted May 30, 2009 Author Report Posted May 30, 2009 Ok, thanks for the tip, didn't know TF2 doesn't use it well However... I still have the same lighting problems without HDR. Quote
Pampers Posted May 30, 2009 Report Posted May 30, 2009 the reason might as well be that you are using a material thats set up to be used on a model and not on a brush Quote
Scinbed Posted May 30, 2009 Author Report Posted May 30, 2009 Awesome, that was it. Thanks. Luckily there was a non-mesh version of that texture (though it will probably get changed anyway). Quote
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