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http://kotaku.com/5291774/why-did-bioni ... c-commando

Thinking about it, this is a pretty good call. Looking back then the demo was absolutely horrible. I would not have bought the game if I didn't like what I'd seen of footage before hand, the demo actually made me doubt the multiplayer, the thing was most excited about with the game (And as it turns out, in the full game it just didn't do anything for me). Plus most of what I had seen from the game was looking absolutely brilliant, but the demo level was dark in the most boring sense. In terms of good demos, take a game like Red Faction Guerilla, a game I was extremely skeptical about from what I had seen from on the net, but I gave the demo a chance and it was totally awesome, and as a result got me converted, and as a result its probably one of my favorite games of this year, so far.

I donno if its just me, but I feels like a lot of developers have forgotten that good demos still sell a lot of games, at least they do for me. Seems like most developers look at it as just a chore to do, rather than something thats essential to the game making process.

Anyway, don't wanna beat Grin while they're down, I know some of you disagreed with the demo that was released, or at least the choice of level they chose.

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