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Posted

ohshi, vampire has a hacked version of vrad that calculates shadows from models per polygon, whereas valve's only calculates lightmaps based off the model's collision geometry.

Posted

Its already a prop_static..

Im getting crazy, i added a huge part of the map, but it doesnt update..

You got to move it from Steam SDK into your Halflife2\CSS folder.

The SDK is wacky atm :(

Posted

I got it to work, if i reomved "write to disk" protection on the valve folder before each build..

i know sucky english. hehe.

still its fun..

hl2-tisky2.jpg

i kinda like this light colour, feels "matrix"ish hehe.. gonna try that bounce thing later.. playin poker with friends right now , thx

Posted

ohshi, vampire has a hacked version of vrad that calculates shadows from models per polygon, whereas valve's only calculates lightmaps based off the model's collision geometry.

doesnt that cost too much ?

Posted

** Executing...

** Command: C:\Program\Valve\Steam\SteamApps\tiskaite\sourcesdk\bin\vrad.exe

** Parameters: -bounce 60 c:\program\valve\steam\STEAMA~1\tiskaite\HALF-L~1\hl2\maps\third

Valve Software - vrad.exe (Nov 4 2004)

----- Radiosity Simulator ----

1 threads

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\program\valve\steam\steama~1\tiskaite\half-l~1\hl2\maps\third.bsp

No vis information, direct lighting only.

158 faces

10304 square feet [1483825.00 square inches]

0 displacements

0 square feet [0.00 square inches]

4 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)

Build Patch/Sample Hash Table(s).....Done<0.0011 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Is this right, because i still dont get any shadows.. i just wonder if i made anything wrong ..

Posted

I'm guessing the prop_static is not projecting shadows because a tick box has not been 'ticked' in it's properties. Right click and try that. If not, we'll keep on thinking.

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