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Posted

Yeah, really like the style. It's nicely detailed, and your custom props look good. The only thing that looks odd is the giant pears dotted around, i guess this is some kind of GM food factory which explains why the pears are so large, but it doesn't explain why there where you ahve put them.

  • 2 weeks later...
Posted

Interesting brushwork. It looks promising thats for sure.

The fruits look very much out of place tho imo. In the first two screens the lighting and ceilings looks a bit repetive. You can try to break this up by turning of the one or other light source or by darken some of the windows as you did on the third screen already.

Posted

Yeah, fruits look odd... Try to create to visual explanation for the player, of the "why are those big ass fruits in here".

Also, next time you take shots turn on anisotropic filtering! My eyes!!

Posted

Once again thx for the comments :), i am considering replacing the fruits for something else :? , i also need somethings that make every room unique.. i will keep u guys up to date :quagmire:

Posted

Once again thx for the comments :), i am considering replacing the fruits for something else :? , i also need somethings that make every room unique.. i will keep u guys up to date :quagmire:

Yeah man, but don't ruin the kick ass architecture and brush work with horrible ideas like big ass fruits... this level is looking too neat for it! :(

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