catfood Posted May 16, 2009 Report Posted May 16, 2009 Hi all, I wanted to show off my latest work, it's a bomb / defuse map for Counter-Strike Source and as the title says it's still a work in progress. Comments / Tips please Quote
Jenn0_Bing Posted May 16, 2009 Report Posted May 16, 2009 Yeah, really like the style. It's nicely detailed, and your custom props look good. The only thing that looks odd is the giant pears dotted around, i guess this is some kind of GM food factory which explains why the pears are so large, but it doesn't explain why there where you ahve put them. Quote
catfood Posted May 17, 2009 Author Report Posted May 17, 2009 You're right, it's a factory that manipulates Fruits, but ive placed some pears around the map for testing Quote
sk3tch Posted May 18, 2009 Report Posted May 18, 2009 Awesome brushwork. Looks really good. My only complaint is that for the size of the fruit...shouldn't they be smoother in appearance? Quote
JeanPaul Posted May 18, 2009 Report Posted May 18, 2009 Lighting is a bit bland Also, those round bits you have in each area do not fit with the theme at ALL Pretty sweet so far though Quote
Marcos Posted May 27, 2009 Report Posted May 27, 2009 Looks great mate! I dig the DM feeling this map has, it's bold but can create some great gameplay. It looks good, looks fast paced and simple Quote
2d-chris Posted May 28, 2009 Report Posted May 28, 2009 Looks real great! I think it fits CS:S very well indeed in terms of lighting, details and all that jazz. Quote
Rick_D Posted May 29, 2009 Report Posted May 29, 2009 I would experiment with changing the wall textures in the main room. The large bricks and such are not working too well for me! Quote
Steppenwolf Posted May 30, 2009 Report Posted May 30, 2009 Interesting brushwork. It looks promising thats for sure. The fruits look very much out of place tho imo. In the first two screens the lighting and ceilings looks a bit repetive. You can try to break this up by turning of the one or other light source or by darken some of the windows as you did on the third screen already. Quote
-HP- Posted May 30, 2009 Report Posted May 30, 2009 Yeah, fruits look odd... Try to create to visual explanation for the player, of the "why are those big ass fruits in here". Also, next time you take shots turn on anisotropic filtering! My eyes!! Quote
catfood Posted May 31, 2009 Author Report Posted May 31, 2009 Once again thx for the comments , i am considering replacing the fruits for something else , i also need somethings that make every room unique.. i will keep u guys up to date Quote
JeanPaul Posted May 31, 2009 Report Posted May 31, 2009 Wait I just looked at the shots again Why the fuck are there car tire sized fruit scattered all about? Quote
dux Posted May 31, 2009 Report Posted May 31, 2009 Do I spy inspiration on a piece of your architecture Quote
-HP- Posted May 31, 2009 Report Posted May 31, 2009 Once again thx for the comments , i am considering replacing the fruits for something else , i also need somethings that make every room unique.. i will keep u guys up to date Yeah man, but don't ruin the kick ass architecture and brush work with horrible ideas like big ass fruits... this level is looking too neat for it! Quote
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