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Posted

Well, as the title says, I´ve got a problem with my displacements in a small hl2 map.

First of all, I´ve made the displacement like I always did in the past and like everyone else does...

So, my problem is that every physics, ragdolls and weapons simply fall through my displacement :(

I asked around and Ryell told me that my displacement collisions maybe are turned off. They aren´t. Another guy told me that it may be because of custom textures that cause collision problems.. even hl2´s textures don´t work in that case.

The most weird thing at all is that physics also fall through clip-textured-brushes...

In hl2dm I don´t have that problem, in ep2, portal, tf2 and all the other source games too.. So it seems that just hl2 isn´t working correctly. Creating a new map doesn´t work either. I´ve got no leaks or something in my map.

So do you guys know why there is such a weird problem :???:

Posted

Long shot, but are you working on a linux machine? I had big issues with getting physics collisions to work in my 100% displacement map, dm_agora because of the sheer amount of data present, but only on linux machines, windows versions worked fine.

Posted

@Skacky: No... thx, I´m gonna try this

@DvS: I work on Windows XP

@2d-chris: well, that is what I´ll do if you guys cannot help me :)

Thx for your feedback!

Posted

It might had accidentally changed some command in the console that makes the game ignore object collision, i think there was a command that did that but can't remember which one.

Try deleting the .cfg files and afaik HL2 will create a new default config file once you start the game.

  • 2 weeks later...

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