m8nkey Posted May 7, 2009 Report Posted May 7, 2009 To date all I've made is static props with a single sequence. I have some vehicle models I'd like to make 3 sequences for: wheels straight wheels turned left wheels turned right I tried just turning the wheels accordingly in Max and exporting 3 different sequences (using Jed's export tool). I've already checked out the wiki and example QC's in the modelsrc directory. Here's the QC: $modelname "metroplex\camaro.mdl" $cdmaterials "models\metroplex" $staticprop $body "body" "camaro_ref.smd" $sequence idle "camaro_ref.smd" $sequence left "camaro_left.smd" $sequence right "camaro_right.smd" $collisionmodel "camaro_phy.smd" $surfaceprop "metal" { $concave $mass 1000 } Quote
robert.briscoe Posted May 7, 2009 Report Posted May 7, 2009 I hate to point out the obvious, but you cant have "sequences" on a static prop! Quote
Em' Posted May 7, 2009 Report Posted May 7, 2009 Oh, I have the same probleme for a model : i would like to make 2 sequence ( off and rolling wheels for a "wagon" ) But, i think my QC is bad, because in source, when it's compiled and integrated to game, the prop_dynamic do not roll... $modelname "wagon.mdl" $scale 1.00 $cdmaterials "models" $body studio "wagon_ref.smd" $sequence "Idle" "wagon_idle" fps 10 ACT_IDLE 1 $sequence "Idle2" "wagon_idle2" loop fps 20 ACT_IDLE 2 $surfaceprop "wood" $hboxset "default" $collisionmodel "wagon_phys.smd" { $concave $mass 200 } Here is my QC, if you can help me, i will be very happy ! And my english is bad, like for any french people. So, I will follow this thread ^^ Quote
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