kleinluka Posted May 17, 2009 Report Posted May 17, 2009 I wonder why Levelord didn't have any problems leaving 3d realms if they were so abusive with their contracts.... Because he's levelord.
Gloglebag Posted May 17, 2009 Report Posted May 17, 2009 But according to him in the interview he just went back to study for a couple of years, and he's happy with 3drealms. That makes much more sense considering their reputation and past actions.
JohnC Posted May 17, 2009 Report Posted May 17, 2009 Thank you, Jetsetlemming, for making this thread hilarious.
Jetsetlemming Posted May 17, 2009 Report Posted May 17, 2009 I try. I've been replying the Cave Voxlap demo and man is it fun to do nothing but just shoot little procedurally generated cubes and have them blow up. [attachment=0]Voxlapcave.JPG[/attachment]
kleinluka Posted May 18, 2009 Report Posted May 18, 2009 i still don't see how this compares to carmack sorry..
Jetsetlemming Posted May 18, 2009 Report Posted May 18, 2009 i still don't see how this compares to carmack sorry.. To get the comparison between carmack and silverman you have to look at what they were doing when they were both making commercial games- Build engine vs Doom 2/Quake engine (Quake came out half a year after Duke3d).
Skjalg Posted May 18, 2009 Report Posted May 18, 2009 i still don't see how this compares to carmack sorry.. To get the comparison between carmack and silverman you have to look at what they were doing when they were both making commercial games- Build engine vs Doom 2/Quake engine (Quake came out half a year after Duke3d). ...and was infinatly better. Sorry mate, but kleins got a point. Sure he was one of the forefathers of the big 3d games biz we got now, and he could be compared to carmack during that time but he still failed later on, which in turn makes it hard to compare the two now.
Jetsetlemming Posted May 19, 2009 Report Posted May 19, 2009 I don't know how anybody could say Quake was better than Duke, especially now. Quake's a very brown shooter and is hard to play it for longer than 10 minutes without getting an eyesore, while Duke's amazingly fun even today, especially with source ports. Quake 2 and 3 are excellent, but Quake 1 is pretty bad.
Skjalg Posted May 19, 2009 Report Posted May 19, 2009 engine is not the same as texture color. Besides, quake spawned a lot of mods (and half-life).
Sentura Posted May 19, 2009 Report Posted May 19, 2009 I don't know how anybody could say Quake was better than Duke, especially now. Quake's a very brown shooter and is hard to play it for longer than 10 minutes without getting an eyesore, while Duke's amazingly fun even today, especially with source ports. Quake 2 and 3 are excellent, but Quake 1 is pretty bad. it's hardly the fault of the engine that everything is brown. generally speaking about features i'd say that the quake one engine beats the build engine. i mean, you had 6DoF in quake whereas you didn't in build.
Pericolos0 Posted May 19, 2009 Report Posted May 19, 2009 I don't know how anybody could say Quake was better than Duke, especially now. Quake's a very brown shooter and is hard to play it for longer than 10 minutes without getting an eyesore, while Duke's amazingly fun even today, especially with source ports. Quake 2 and 3 are excellent, but Quake 1 is pretty bad. yeah thats the game, I also think duke3d was a way better game, gameplay and leveldesign in duke3d are excellent, even compared to todays shooters imo. But graphics wise quake was way more advanced, with it being a true 3d renderer and all. Games are still being released today with code leftovers from it in them =)
Minos Posted May 19, 2009 Report Posted May 19, 2009 3D Realms: We're Not Dead, Take-Two's Lawsuit Baseless Responding to a just-filed Take-Two lawsuit over Duke Nukem Forever, creator 3D Realms is claiming that it will continue as "a much smaller studio", and rebutting several of T2's lawsuit claims. In an official press release sent to the game media, un-named 3D Realms company representatives have debuted the following update on the company's plight. As previously documented, development on the long in-development Duke Nukem Forever recently ceased, with the vast majority of the team being laid off. As recently noted, the official 3D Realms website currently has a 'Goodbye' post with a picture of the full Duke Nukem Forever team inside the company's Texas offices. However, 3DR representatives have made the following statement regarding the developer and the lawsuit circumstances, claiming the developer will continue to exist as a much smaller entity: "In light of recent press articles and statements by Take-Two (to the media and in a lawsuit), we want to set the record straight on some issues. Despite rumors and statements to the contrary, 3D Realms (3DR) has not closed and is not closing. 3DR retains ownership of the Duke Nukem franchise. Due to lack of funding, however, we are saddened to confirm that we let the Duke Nukem Forever (DNF) development team go on May 6th, while we regroup as a company. While 3DR is a much smaller studio now, we will continue to operate as a company and continue to license and co-create games based upon the Duke Nukem franchise. As some of you may know, Take-Two filed a lawsuit last week containing various accusations and claims against 3DR and the uncompleted DNF game. Take-Two never paid 3DR advances or any signing bonus or any other funds related to DNF, up until July 2008, at which time they paid $2.5m in connection with another agreement for an unannounced game. This is the sum total Take-Two has paid 3DR in connection with DNF. Take-Two claims that they paid $12m to GT Interactive/Infogrames to acquire the publishing rights for the DNF game. To be clear, 3DR was not a party to that transaction and did not receive any money from it. When the DNF game was originally signed with GT Interactive in 1998, GT paid 3DR a $400,000 signing bonus. Up until July 2008, this was the only publisher money we received for the DNF game. Meanwhile, 3DR put over $20m into the production of DNF. Take-Two retains publishing rights for the DNF game, although 3DR retains certain rights to sell the game directly to the public. Late last year, 3DR began negotiations with Take-Two to provide funding to complete the DNF game. In the meantime, 3DR was hitting mutually-agreed milestones, despite not having a new agreement finalized. Take-Two was well aware that 3DR needed the funding to continue the DNF game development. Suddenly, after months of negotiations, Take-Two materially changed the parameters of the proposed funding agreement. 3DR informed Take-Two that it could not financially afford the changes Take-Two was suggesting and would be forced to release the team if an agreement was not reached. Take-Two made a last minute proposal to acquire the Duke Nukem franchise and the 3DR development team. Take-Two's proposal was unacceptable to 3DR for many reasons, including no upfront money, no guarantee minimum payment, and no guarantee to complete the DNF game. From 3DR's perspective, we viewed Take-Two as trying to acquire the Duke Nukem franchise in a "fire sale." Those negotiations fell through on May 4th, a deal never materialized, and the DNF team was sadly released a few days later. Less than a week after the DNF team was released, Take-Two filed its lawsuit in New York, seeking immediate temporary injunctive relief. The court denied Take-Two's request for a temporary restraining order. While we cannot comment on the details of the ongoing lawsuit, we believe Take-Two's lawsuit is without merit and merely a bully tactic to obtain ownership of the Duke Nukem franchise. We will vigorously defend ourselves against this publisher." Gamasutra will have more details on the lawsuit and Take-Two's position regarding Duke Nukem Forever as public statements are made. http://www.gamasutra.com/php-bin/news_i ... tory=23681 Round 2 begins
Tisky Posted May 19, 2009 Report Posted May 19, 2009 No info about a Shadow Warrior sequel? "Go speed racer go!"
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