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Posted

True to the style, you kept it very brown and monochromatic =/

An overview would help in seeing the gameplay possibilities, as a couple screenshots doesn't really let people see that.

The lighting is really flat and doesn't seem to pull the player anywhere, large areas of unbroken textures looks... boring. Use decals or other props to break up large areas like walls and floors.

Half of the wall in the third screenshot looks purple. Not sure if that's weird lighting or a compile issue.

Posted

Thanks for the replies, im working on relighting now hopefully that will brighten it up some. Ill post up some new screens as soon as I finish that as well as a little more detail work

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