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In the early 1990s Limbo of the Lost Creative/Project Director Steve Bovis and Tim Croucher developed the initial idea for the game. Bovis and Croucher created a demo of graphical text adventure game for the Atari ST. The duo showed the demo to publishers who were only interested if the game was finished. After unsuccessfully trying to expand the development team the project was shelved because publishers were no longer interested in making games for the Atari ST. In 1995 Bovis, Croucher and new team member Laurence Francis began working on the game again this time as a point and click adventure for the Amiga A500. Grandslam Entertainment owned publisher Rasputin Software agreed to publish the game and Limbo of the Lost was ported to the Amiga 1200 and Amiga CD32. However, Limbo of the Lost was never published since games for the Amiga 1200 and CD32 were no longer in demand. Evidence suggests that the Amiga version of the game pulled art content from other products

:oops:

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