Evert Posted April 23, 2009 Report Posted April 23, 2009 I have been looking around the internets for a good solution to fade in a partly translucent texture that is visible through the env_screenoverlay. This is supposed to be triggered quite often, and I am not really sure on how to go ahead. I guess it's possible to make it an animated texture for fade in/fade out, and then time that in the actual screenoverlay, but the best solution would ofcourse to have a masked texture with parameters that sets the alpha on the mask through the material. How would you guys go ahead doing this? Full screen --> 2 second fade in black letterbox bars --> keep letterbox for 5 seconds --> 2 secound fade out Quote
Minos Posted April 23, 2009 Report Posted April 23, 2009 Have you tried using material proxies? You can make some wild stuff with them: http://developer.valvesoftware.com/wiki/Proxy http://developer.valvesoftware.com/wiki ... al_Proxies Quote
Evert Posted April 23, 2009 Author Report Posted April 23, 2009 Yes I looked briefly on that actually, but didn't go far with it. It looks like something that could be useful for this actually. Quote
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