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Posted

what existing talent do you have? Do you have expereinced coders (plural) already? Do you have experienced modelers? do you yourself have any level of experience or skill?

Posted

i dont think that this project will make it very far

:o

/me hides

but seriously tho, you should straighten up your act, look at how other "big" HL2 mod makers make requests, ie, dont use slang etc..

Posted

Stop, erase your first post, and all the consecutive ones.

Go back to the design of your idea. Be able to describe the mod's idea in 25 words. No more, no less. From there get some concept art and more of the features and story fleshed out in document form. Than really conceptulize it and start looking for people. NO ONE who has talen would sign on to this project with your current situation. People do not like having their time wasted.

Posted

I wasn't trying to be a dick or anything with my previous line of questioning. Mapcore is full of very talented artists, many of them currently or previously working in the game industry. Nobody is going to join any mod team without there being some sort of core team established. If you don't have EXPERIENCED coders and modelers on board, the mod will in all likelyhood fail. Sorry. That's a fact of life.

Again, not trying to be a dick, just asking reasonable questions if you want help.

Posted

Its a sad truth that unless you have the credibility to land an experienced coder and mod team, you will not be able to get one. This is not always accurate, but proves true most of the time. There are hundreds of people with good ideas, you just need to be the one who is doing something different from everyone else and prove you know what you are doing.

Euro*Brew

Posted

Eurobrew knows what he's talking about. As much as I give Insurgency a hard time, they definately know what they are doing and it shows in the way they hold themselves and their proffesionalism. That is why talented artists and coders are flocking to them.

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