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Posted

Figured it was time to start my own thread for this project.

dm-haze_alpha7_10.jpg

Many surfaces have still yet to be textured (they only have baked lightinfo on them) in case you wonder about the strangely plain diffuse textures in some places :) Atm I am trying to catch up on the texturing as modelling has pulled pretty far ahead.

Posted

Fantastic stuff!

I love the style and the redish glow from that huge machinery is a very cool detail (maybe it could be a bit stronger tho?) :)

Anyway, really nice to see something this nice with custom content as well.

Posted

Thanks for the warm comments all :) I'll update with more screenshots soon. The level will be finished over the next month.

PhilipK: I'm going to add a round red glowing window texture to the glowing surface which might help enhance the effect.

Posted

Reallly awesome dude, reminds me more of the original UT than UT3 ... and thats a compliment :) the colors, not so crazy art and slightly simplified gameplay space kick ass :D IMO ut3 was too busy from a visual aspect for classic gameplay.

PS. you should apply to crytek if you're looking for work :mario:

Posted

Just a small update, a wip untextured elevator. Atm I'm trying to piece in the models that are absolutely needed before the level can be called "complete". After that I will get back to making things look better :celebrate:

dm-haze_alpha7_11.jpg

  • 2 weeks later...
Posted

That's a good idea Pericolos0, I hope I will have time to put some more detail stuff in there.

Here are some new screens:

dm-haze_alpha7_14.jpg

dm-haze_alpha7_15.jpg

dm-haze_alpha7_16.jpg

Tweaked the light, sky, atmosphere and some old textures to generally get more color variation into the scene. Also added some of the missing textures (not quite done there yet) and some vegetation.

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