dux Posted November 2, 2009 Report Posted November 2, 2009 A dead player, for example, could give away the location of the enemy that just killed him without waiting to respawn. This is plain rumour obviously but the writing made me think: Have they never played counter strike? Or natural selection? Or any mp game ever? Quote
Lord Ned Posted November 2, 2009 Report Posted November 2, 2009 I think companies are approaching the whole Anti-Piracy thing wrong. This is a perfect example of what not to do. When it was first announced I was psyched. The SP looked great, and I didn't really care about MP. (COD + Mp = Not for me) I was going to buy it because I supported the company... Now that they've made a bunch of crap decisions and every news bit I hear gets worse... I'm hesitant to buy it/get it at all. Quote
Furyo Posted November 2, 2009 Report Posted November 2, 2009 Sorry but if like me you are interested in MW2 for its SP alone then you clearly aren't in your main target group. Quote
Zyn Posted November 2, 2009 Report Posted November 2, 2009 It's official. No one at Infinity Ward has played any PC game ever. Quote
st0lve Posted November 2, 2009 Report Posted November 2, 2009 All the new leaked videos at NeoGAF is from 360 version only? Atleast my torrent sites tell me that only 360 version exists per now. PC Piracy fail Quote
Lord Ned Posted November 3, 2009 Report Posted November 3, 2009 IW: LETS COUNTER PIRACY BY MAKING IT FULLY INTEGRATED WITH STEAM AND VAC. Community: Sure sounds good, yay no punkbuster, woo! IW: LETS PROMOTE PIRACY BY RUINING THE FUCKING GAME Quote
CompoSITe Posted November 3, 2009 Report Posted November 3, 2009 How was the game ruined? I think I missed that part. Quote
Lord Ned Posted November 3, 2009 Report Posted November 3, 2009 Mmn no modding, no dedicated servers, IW holds the keys, etc. There's a lot of arguing and outrage about it. Quote
CompoSITe Posted November 3, 2009 Report Posted November 3, 2009 Ok lets do this one by one. No Modding. Are you speaking of modded servers or people making mods of the game (and maps)? If its modded servers you speak of then the Private Match option enables you to turn on or off pretty much any setting. I can't think of any setting you would want that you can't set up in a private match. If it is real game mods you're worried about, I can't say that I have seen many at all. We certainly haven't gotten many applicants here from the Mod community. The Star Wars mod looks cool but I think we found 7 total Mods the community has made of COD4. Before we shipped COD4 we invited 20-30 community members here to our office (mod guys were in there). We showed them what we had and asked them what they would like added. We added those things and updated the game many times after we shipped. However, real mod work for the game never really came around. On a personal note it doesn't seem like the mod/mapper scene is what it used to be back when a lot of us were mapping for CS/DOD/NS...etc. No Dedicated servers. Can someone tell me what the appeal of these are again? As I remember them you click through a huge list of **Faty Mc Fats 1337 sever "House of whip ass"** and try to hook up on TS and tell your buddy"...No no.. whip ass...not wipe ass". I have been in the same CS clan for 4-5 years now and yeah having a set IP with all your buddies in it to play was great but again you can set that same thing up with private servers and Steam groups. If you go into regular match making it looks at your connection, find others that have a good connection and hooks you up. We use a skill number as well to help balance the teams. On top of all that your clan won't have to rent/buy an expensive sever ( dice ). IW holds all the keys. Not really sure what this means. Maybe you could explain it a bit more. Do we want to control the product we spent two years making and believe we came up with the most fun version of it? Yes, but feel free to set up a private match and make it better. All of this plus the fact that it is way easier to patch and update the PC version so we will be making improvements when needed. Quote
Furyo Posted November 3, 2009 Report Posted November 3, 2009 I'd also add to all of this, and this isn't restricted to this thread, that I would like to hold Mapcore to a higher standard than some of the replies I've seen here. There is no way we should act like some random commenters on Neogaf, Kotaku and so on. We know better than this, and when we don't we generally have the members on the game's team to shed some light on the whole thing as Composite has just clearly said. I've been once at IW, I interviewed there right before MW shipped two years ago. They were nothing but the most knowledgeable and professional FPS developers I've ever met or worked with, and MW proved that ten folds with its success. So to go on a soapbox and pretend they have never played any PC game before is highly pretentious and totally stupid, even as a failed humorous reply. Quote
Jetsetlemming Posted November 3, 2009 Report Posted November 3, 2009 No Dedicated servers. Can someone tell me what the appeal of these are again? As I remember them you click through a huge list of **Faty Mc Fats 1337 sever "House of whip ass"** and try to hook up on TS and tell your buddy"...No no.. whip ass...not wipe ass". I have been in the same CS clan for 4-5 years now and yeah having a set IP with all your buddies in it to play was great but again you can set that same thing up with private servers and Steam groups. If you go into regular match making it looks at your connection, find others that have a good connection and hooks you up. We use a skill number as well to help balance the teams. On top of all that your clan won't have to rent/buy an expensive sever ( dice ). **Faty Mc Fats 1337 sever "House of whip ass"** supports a whole lot more players than a player hosted game, almost always has better ping, will always be there with a regular community built around it if it's good. It also likely has server admins who can kick cheaters or people exploiting crap or mic spamming or whatever. Also with Steam Friends integration you can right click on your buddy's name and click the "Join game" or "View Server Info" options, no need to manually search for something your friend's describing in the server browser. Plus, once you've found it and liked it, you can favorite it, and it'll always be there. A dedicated server has the appeal of community and regularity, which is the single biggest attraction. Matchmaking feels impersonal and temporary. Your chances to play with the same person online on multiple separate occasions to get to know them and add them to your friends list is greatly diminished, compared to the chance of you ending up being a regular on a server with other regulars, which helps build relationships with other gamers I agree with Furyo that we shouldn't be insulting each other or ranting from soap boxes or whatever, but dude, if you don't see the appeal of consistent server environments then you're way out of touch with the advantages of PC multiplayer. I played TF2 nearly every day for almost a year and a half from when I got it, and 99% of those games were on the same group of servers, the "Lost Continent" Something Awful servers. If I didn't have that community to go to every time I felt like playing, that I mostly knew and enjoyed, playing in an environment that I knew always had an admin or two on, and had a strict "no shithead" policy, the attraction of TF2 would've been nowhere near as high. Quote
JohnC Posted November 3, 2009 Report Posted November 3, 2009 It would appear that most Call of Duty clans prefer paying for their own servers. I think Radiant was probably the biggest hindrance in COD4's mod potential. I never got past the startup crash. And good god, people shouldn't be all hush hush about how a game works until the last minute. Can this IWNet disable individual perks? Can I turn off the AC-130? Can I join a game in progress? Do I get penalized for leaving matches in progress? I have no idea, but the game's out in... 2 weeks? Quote
Furyo Posted November 3, 2009 Report Posted November 3, 2009 I agree with Furyo that we shouldn't be insulting each other or ranting from soap boxes or whatever, but dude, if you don't see the appeal of consistent server environments then you're way out of touch with the advantages of PC multiplayer. I played TF2 nearly every day for almost a year and a half from when I got it, and 99% of those games were on the same group of servers, the "Lost Continent" Something Awful servers. If I didn't have that community to go to every time I felt like playing, that I mostly knew and enjoyed, playing in an environment that I knew always had an admin or two on, and had a strict "no shithead" policy, the attraction of TF2 would've been nowhere near as high. I do get every last bit of this conversation on either side. I play on my PC (L4D) daily and I enjoy having the benefit of using a private server for my friends and I. My post was about the means, not the end. As you agreed, Mapcore is not a place where we should insult each other. Quote
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