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Yup, and it still sold like only 1/10th the copies on the xbox. But what I do not understand is why console gamers don't demand more, I mean a lot of things that make online suck on console are not inherent to the platforms, like dedicated server support. When you sell 10+ million copies on a platform, I would expect you want to please your customers that much more, and I would expect the customers to look at the PC and ask why they can't have that.

It sold 14 million worldwide to date on all three platforms combined. From what I've heard it's something like 2 mil for PC. Even if that's a sixth the console sales, two million is still a fucking huge, gigantic, enormous number of sales. That more than what all versions of STALKER have sold to date. For AAA games most consider the break line for huge hit at 1 million even.

It seems like they really don't care about getting those 2 million back again, though. Price hike + no dedicated servers + negative perception among PC customers = what's left at all as motivation to actually pay for the game? Even stuff that should be great for garnering goodwill, like the integrated Steam features (Valve Anti-cheat replacing Punkbuster, Steam friends list/community integration for that iw.net platform) has gotten completely ignored over the furor about the bad stuff.

Posted

Yeah, if the community is small you shouldn't even give out tools. Doom 3 and Crysis don't have as many mods going for them as Half-Life 2 does, so they shouldn't have even released the SDK's.

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