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Posted

http://kotaku.com/5181300/onlive-makes- ... on-your-tv

I'm sure some of you saw this announcement today. The idea is that when you subscribe you get access to a high end computer over the net, which you will have a 720p video feed to and be able to remote control.

Its a very interesting concept, and one that has definitely been floating around for a while. I'm still extremely skeptical about it, since fast paced games really leave no room for slow response times, and unless their "7 year in the making revolutionary tech" really is something different, then I find it hard that it'll be possible on a 5m/bit connection like they're saying.

That's not to say that it isn't interesting, even if it has thick Phantom smell about it :). I'm on a nearly 5 year old computer and I'm thinking of getting a new computer, and I'd much rather get a slick Macbook Pro and use something like this the few times I play PC games, rather than buying some dull generic mid-range gamer PC that probably wont be able to keep up that long anyway. What further makes this intriguing is that number of publishers that are supporting this, its a pretty substantial list.

Interview on Gametrailers

Part 1: http://www.gametrailers.com/player/47079.html

Part 2: http://www.gametrailers.com/player/47081.html

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Posted

ye heavily depends on connection speed and lag. I can see this becoming a major thing in NA and EU in like 8 years from now, and the standard in 16 years but heck that's a long time to go :D

Posted

I'm really excited to see this thing going as far as possible. This raises more questions the moment you start thinking about it, but it would be such a cool way for the industry to evolve its business model

Posted

It's an awesome concept, but I can't help but feel the technology just won't do it justice for some time yet. Considering that some people complain about the input delay between their console and their TV (which is minute but perceptible), what must it be like for a web connection? Especially if that connection is a little unstable like many are — at least, they are here.

I can see this becoming massive eventually, though. I think it's more a matter of when rather than if. I mean, let's imagine for a second that a huge company with almost infinite resources like Microsoft did something mental like overlook a relatively basic hardware design issue in a console they've sold millions of units of throughout the world. It'd be nice if they could just make those fixes on their end rather than having to replace consoles every time one exhibits the problem, both for Microsoft and for us.

Posted

I'm sort of in the same boat as Thrik.

It's one thing that they promise all this wonderful near lag-free cloud gaming but I think the reality of it will be very different. Some people in the UK have to put up with piss-poor internet connections which rules a lot of people out. However in other countries with more advanced network infrastructures I can see it becoming a more viable choice then buying a high-spec PC.

A very cool concept nonetheless.

Posted

They just wrapped up a live press conference from GDC, I watched it online on Gamespot, and I feel substantially stupider for sitting through their mountains of technobabble bullshit. These assholes clearly have no idea what they're talking about, what their claims are, or how the internet or computers work.

Posted

can not be done yet !!!

and unless they have a "data center" where all those game frames are being rendered and compressed in every major fucking city across the globe it will "never" happen !

the responsiveness that controls that games need will just never go together with a latency that this must have.

so i am predicting an epic fail ! but lets try it again in 5- 10 years :)

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