Sa74n Posted March 23, 2009 Report Posted March 23, 2009 nice. been looking forward to a sequel since finishing max payne 2. too bad remedy isn't making the game but then again rockstar is the only other developer i'd trust to make a decent sequel for max payne. i wouldn't mind a slightly more open world either as long as they keep the detailed surroundings and tight storytelling of the previous installments. that bad teaser illustration and website seem more like a joke to me btw. Quote
Mazy Posted March 23, 2009 Report Posted March 23, 2009 Shouldn't say anything until I've actually seen something proper from it, but judging from that teaser image then it looks like they're going in a more badditudish direction. I certainly hope thats not the case. Having him suddenly be a hobo or whatever might be a change, but not a good one in my eyes. To be honest I don't even know where I'd take a third MP game, the first two were just so damn good that It'd be freaking hard to top. Anyway, I definitely don't have high hopes for this so far, then again, I'm being a whiny bastard thats basing it on a short press statement and a teaser picture. Quote
MrH2o Posted March 23, 2009 Report Posted March 23, 2009 The teaser image looks like the art from "The Lost And Damned", prolly same artist. I'm a bit confused, in what way was 3D Realms involved last time? (MP2) Is Rockstar both dev and pub this time? I trust Rockstar in this one, seems like hobo's (if that's what he is) is the way to go nowdays (Condemned 2, Splinter Cell: Conviction) and looking forward to see a full frontal of Mona Sax (just like the full frontal in Lost and Damned) ;D Quote
-HP- Posted March 23, 2009 Author Report Posted March 23, 2009 What the hell is hobo? I feel ignorant... Quote
D3ads Posted March 23, 2009 Report Posted March 23, 2009 Oh no this doesn't sound good, reminds me of what they did with Agent Thomas in Condemned 2, turned him into a homeless alcoholic D: There's so many things they could do with Max Payne to make 3 a decent game but they wont do it right and Remedy aren't making it so it's automatically fail ..but, I guess if I see media from it my opinion may change, we'll just have to wait and see. Quote
Jetsetlemming Posted March 23, 2009 Report Posted March 23, 2009 You do realize Rockstar published Max Payne 2 as well, right? And they've made non-GTA style games, unlike Bethesda and Oblivion style games? Manhunt, Table Tennis, Max Payne, etc? do you know the difference between publisher and developer? because, you know, remedy entertainment developed both games. You're the one comparing the actions of a developer to the actions of a publisher. I dunno where your comment even comes from. Is there some historical precedent for Rockstar Rockstaring up someone else's IP ala Fallout 3? Bethesda's a pretty unique developer in a lot of ways. they wont do it right and Remedy aren't making it so it's automatically fail It's less that Remedy isn't developing it and more that Sam Lake isn't WRITING it. There's almost no chance they'll fuck up the gameplay, but the plot? ... Quote
JohnC Posted March 23, 2009 Report Posted March 23, 2009 Oh crap. Oh no, right, can't wait to see Max shooting it out with the 69th precinct on 69th street, under a (insert dick joke) billboard. And of course, the 360 launch with exclusive DLC, then a year later I can run it at 25 fps on my PC with GFWL and SecuRom! I can't wait to see who they try to fill Sam Lake's shoes for the writing. Quote
Sentura Posted March 23, 2009 Report Posted March 23, 2009 You're the one comparing the actions of a developer to the actions of a publisher. wait, what? last time i checked, developers had control over content and story, and usually the story is in place (or near it) at the pitch. in this case, rockstar themselves are developing this, which means that the story may be going in an entirely different direction in contrast to minor changes requested by the publisher. example: starting off fresh in a new city in contrast to how max' personality is. also, why do you always post vague connections when starting a discussion? do you seek to undermine your own position or do you assume that everyone knows what exactly you point is? i'm saying this because it's starting to get annoying. wait no, that's not right. it is annoying. Quote
Jetsetlemming Posted March 23, 2009 Report Posted March 23, 2009 You're comparing Rockstar to Bethesda. I don't have a clue why, there's no precedent for Rockstar doing anything like what Bethesda did with Fallout 3. Third person shooter isn't some new untouched genre for them, and they were directly involved in the most recent game in the series. Quote
Sentura Posted March 24, 2009 Report Posted March 24, 2009 You're comparing Rockstar to Bethesda. I don't have a clue why, there's no precedent for Rockstar doing anything like what Bethesda did with Fallout 3. Third person shooter isn't some new untouched genre for them, and they were directly involved in the most recent game in the series. no i'm not comparing two companies, i'm comparing ways companies do things when theyre taken over/bought up/outsourced. i don't think i have seen a single successful overtaking of an ip from one studio to another (apart from COD, but those things are so disjointed i would be surprised if they could manage to screw that up). Quote
Jetsetlemming Posted March 24, 2009 Report Posted March 24, 2009 You're comparing Rockstar to Bethesda. I don't have a clue why, there's no precedent for Rockstar doing anything like what Bethesda did with Fallout 3. Third person shooter isn't some new untouched genre for them, and they were directly involved in the most recent game in the series. no i'm not comparing two companies, i'm comparing ways companies do things when theyre taken over/bought up/outsourced. i don't think i have seen a single successful overtaking of an ip from one studio to another (apart from COD, but those things are so disjointed i would be surprised if they could manage to screw that up). Shiny managed to recreate Max Payne's gameplay to a tee with Enter the Matrix (though fucked it up with a buggy as hell game with horrible driving sections). MP3 will not be a Fallout 3. Feel free to be as pessimistic as you want about the story, I'm right there with you, but gameplay (as a comparison to Fallout 3 would suggest) doesn't really have any merit, because Max is an easy concept. You run around in third person, you shoot stuff, you can use bullet time. Dead simple. Quote
Sentura Posted March 24, 2009 Report Posted March 24, 2009 You're comparing Rockstar to Bethesda. I don't have a clue why, there's no precedent for Rockstar doing anything like what Bethesda did with Fallout 3. Third person shooter isn't some new untouched genre for them, and they were directly involved in the most recent game in the series. no i'm not comparing two companies, i'm comparing ways companies do things when theyre taken over/bought up/outsourced. i don't think i have seen a single successful overtaking of an ip from one studio to another (apart from COD, but those things are so disjointed i would be surprised if they could manage to screw that up). Shiny managed to recreate Max Payne's gameplay to a tee with Enter the Matrix (though fucked it up with a buggy as hell game with horrible driving sections). MP3 will not be a Fallout 3. Feel free to be as pessimistic as you want about the story, I'm right there with you, but gameplay (as a comparison to Fallout 3 would suggest) doesn't really have any merit, because Max is an easy concept. You run around in third person, you shoot stuff, you can use bullet time. Dead simple. you're talking about them as if they were separate entities. they're not, not in the max payne games i remember. the design of the levels and the atmosphere were fitting to the general theme and story, and that was the part that made the games great. this is not just about implementing gameplay, this is about implementing it in an immersive world; the immersive world that remedy created for max payne. i can't remember who said it, but this is one of the cases where the whole is larger than the sum of its parts. i think a lot of people here have a feeling in the gut that this might take a turn for the worse. if they make a great game, fine, all the better; but you at least don't get disappointed if its bad. Quote
Erratic Posted March 24, 2009 Report Posted March 24, 2009 Holy shit, an Enter The Matrix reference Quote
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