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Terrain map [NOT SOURCE]


MagicTMP

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i showed this map to a couple of people and they thought it was source. just trying to make it clear that is not in the title :). this is a map ive been working on for some time. its close to being finished. im still adding more trees, a sunflare effect, a small gaurd station, and trying to liven lighting up a bit (ill need some suggestions in that department). the dimensions of this map take up almost all of hammer 3.5's gridspace (7796x7820x3776). r's are surprisingly low because i scaled the textures (around 1300-). now, enough with the talk. here are the shots:

way.jpg

way1.jpg

ill get an overview later on, but its clearly not going to be anything new or really needed. constructive criticism please :).

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got any suggestions on lighting effects then mino? cause i am plain out of ideas. also, id need a link to a custom skybox. i dont have very many.

I made some skyboxes, u can get them @ my site :)~~

about the lighting, I'd go for an orange'ish look and also add a lot of shadows, they really make the map look better :)

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i cant really add anything brushworkwise into the map brew, but it might help with some details if you send me some of those pics :).

grayfox, im not saying that is is source and that im bragging on its looks. what im saying is that some people thought just because of the size itself that it was source. just trying to look out for people who dont really like to look at screenshots.

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i cant really add anything brushworkwise into the map brew, but it might help with some details if you send me some of those pics :).

grayfox, im not saying that is is source and that im bragging on its looks. what im saying is that some people thought just because of the size itself that it was source. just trying to look out for people who dont really like to look at screenshots.

u have lots of trees and they dont cast shadows, thats what I meant by adding shadows. Just make a null brush or a func_illusionary with opaque settings :)

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