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Level design in the Clinton days


Minos

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that was pretty interesting indeed. The LD tools seem to be quite nice (and it has realtime preview in opposite to hammer :D )

Yeah it´s actually awesome considering the game was made in 97 or something like that.

This guy's channel is full with interesting videos from 90s games, really awesome stuff!

http://www.youtube.com/view_play_list?p ... 79D&page=1

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that was pretty interesting indeed. The LD tools seem to be quite nice (and it has realtime preview in opposite to hammer :D )

Yeah it´s actually awesome considering the game was made in 97 or something like that.

Hey, Unreal 1 is around the same time, and UnrealEd has real-time preview (though software renderer only).

That Tomb Raider level editor did seem damn easy to work with though. I think the PC versions of those games might've actually came with the editor too, I think I remember hearing about custom TR levels. Shame the modern remakes/sequels don't have one (and thus DX3 :().

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As far as I can recall Eidos released the level editor with Chronicles, the fifth Tomb Raider. I have it laying around somewhere. Never could figure what I was doing. I remember it used WADs, and you had to copy a line of text into the editor to apply a texture.

There are some third party editors available which I think are supposed to be much better, not sure if they came out before the official one.

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