Lee3dee Posted March 10, 2009 Report Posted March 10, 2009 looking good! Can't wait to see more. Quote
Bic-B@ll Posted March 11, 2009 Report Posted March 11, 2009 there needs to be a bar of soap in there somewhere Quote
Minos Posted March 11, 2009 Author Report Posted March 11, 2009 Thanks guys! I screwed the lightmaps yesterday but I know how to fix it. The lighting still needs major rethinking. Crits/suggestions are welcome. Quote
e-freak Posted March 11, 2009 Report Posted March 11, 2009 The Neon Signs seem to be fullbright - keeping the models a little bit lit/shadowed will help the readability alot. Quote
Minos Posted March 12, 2009 Author Report Posted March 12, 2009 Did some more work last night. The entrance is more accurate now, and I threw in some lights to test the mood etc I also improved the readability on the lou´s tavern sign. I think my home monitor needs some adjustments... the lighting has cool contrast on it but it looks a bit washed out on my work monitor. How does it look for you? Quote
PhilipK Posted March 12, 2009 Report Posted March 12, 2009 the neons are nice but the specular on the ground really bleeds out to white on quite a large amount. But yeah the actual building looks cool Quote
Sentura Posted March 12, 2009 Report Posted March 12, 2009 needs anti alias. the glows around the green/lower neons make it look as if it doesn't give off enough light to hit the ground. rest looks good though, i like the top neon sign and the general architecture. Quote
Seldoon182 Posted March 13, 2009 Report Posted March 13, 2009 Fight Club for real! Oh and Looking great mino! Quote
Jenn0_Bing Posted March 13, 2009 Report Posted March 13, 2009 The sign looks much better now, the improved entrance looks much more interesting too. Quote
Minos Posted March 15, 2009 Author Report Posted March 15, 2009 Hey guys, another update! I decided to take a dramatic decision and go with unique textures for the main building. I also added my own twist to it. I still need to do normals and speculars but I´ll leave that for later. Enjoy: (This is a max screengrab, some materials in this scene are placeholder e.g. the neon materials) Quote
JeanPaul Posted March 15, 2009 Report Posted March 15, 2009 How do you get that neon glow effect in the engine? Quote
Minos Posted March 15, 2009 Author Report Posted March 15, 2009 How do you get that neon glow effect in the engine? It´s actually quite simple. I used a 100% white 16x16 texture for the diffuse and added a constant3vector as Emissive. You can set the color/intensity of the emission on the constant3vector properties. Quote
KungFuSquirrel Posted March 16, 2009 Report Posted March 16, 2009 I decided to take a dramatic decision and go with unique textures for the main building. I also added my own twist to it. I still need to do normals and speculars but I´ll leave that for later. Looks like the right call! Looking forward to seeing this version lit up in the engine. Quote
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