-HP- Posted February 26, 2009 Report Posted February 26, 2009 heya there mighty MapCore! :megaman: As some of you might know, me and Lee3Dee are working on a Aliens scene, for the game-artist.net environment art competition. I'll be using this thread to post a few screenshots of our progress! Movie: Aliens (1986) Scene: Exterior of colony LV-426. (Hadleys Hope) Original thread on game-artist.net: http://www.game-artist.net/forums/scene ... -corp.html Also for those interested, here's our badass refs database! http://www.helderpinto.com/images/SFAM-Aliens/ Quote
-HP- Posted February 26, 2009 Author Report Posted February 26, 2009 Here's a few ingame pics of the APU. (No texture, no normal maps, nothing.. just naked geometry) There's some strange geometry errors, and messed up smoothing groups, bla bla! Just try and ignore all that for now. Quote
Jenn0_Bing Posted February 26, 2009 Report Posted February 26, 2009 Hah, I'll be watching this. Nice choice for your scene, lots of potential here. Nice work on the props so far too . Quote
e-freak Posted February 26, 2009 Report Posted February 26, 2009 just wondering if UE3 would be easier to work with for such a scene. i always had issues with correct indoor lighting in CE2. Quote
Skacky Posted February 26, 2009 Report Posted February 26, 2009 I'll watch this with attention. I had the idea of recreating Eraserhead's theatre in the radiator scene but well, I don't have the time for the moment. Good luck you two! Quote
-HP- Posted February 26, 2009 Author Report Posted February 26, 2009 we wont have interiors e-freak! thanks guys! Quote
2d-chris Posted February 26, 2009 Report Posted February 26, 2009 As an art scene, cry engine is defintely the best choice Can't wait to see more mates Quote
dux Posted February 26, 2009 Report Posted February 26, 2009 I think the apc needs to be a little bigger. If you are going for scale to the player model? Quote
-HP- Posted February 27, 2009 Author Report Posted February 27, 2009 Scale can be changed in the editor in a few seconds, so I'm not really worried with that. Here's a very quick High Poly attempt for the APC, I still wanna add a few more details but I'm gonna call it a day. Quote
-HP- Posted March 3, 2009 Author Report Posted March 3, 2009 Finished the bake of the APC, here's a few screens. It's far from being perfect, the normal map has a few errors, but i can't keep on working on this piece forever, gotta move on. Quote
-HP- Posted March 4, 2009 Author Report Posted March 4, 2009 Here's another small prop, It's a background vehicle. Quote
Seldoon182 Posted March 5, 2009 Report Posted March 5, 2009 [HP] this APC is simply PERFECT! Very promising! Can't wait to see it textured... Quote
-HP- Posted March 5, 2009 Author Report Posted March 5, 2009 One of Lee's props! I personaly love this one! Quote
aaron_da_killa Posted March 6, 2009 Report Posted March 6, 2009 Wow, very exciting, keep those screenshots coming! Quote
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