Lee3dee Posted March 13, 2009 Report Posted March 13, 2009 If you want your meshes to have good lighting, you'll need to create a second UV channel for each mesh exported. I had to learn this from the artists on BIA: Hell's Highway which helps to produce good clean light maps. The light map cannot contain overlapping uvs, you can use automatic unwrap, as long as they are contained in the 0-1 uv box. In 3dsmax its relatively easy, you just change to UV2 in the unwrap modifier. Quote
arhurt Posted March 13, 2009 Author Report Posted March 13, 2009 Thanks Lee3dee, but if you mean the weird lightning on the double staircases it's because I mirrored them but the normalmap got inverted because I rotated those faces 90º on the UVW, pretty dumb thing to do. Here's where I'm at now: Now comes my favorite part: Texturing! Quote
JeanPaul Posted March 13, 2009 Report Posted March 13, 2009 The sky feels very quake 3 like (no, thats not a compliment, its kind of flat) But the rest is looking lovely Quote
arhurt Posted March 13, 2009 Author Report Posted March 13, 2009 Thanks JeanPaul, that sky is just a placeholder. Managed to get some more done today: There are a few flipped faces on the ceiling, but I like how it turned out. Now I need to start filling those shelves with books and making the centerpiece fountain as well as the boat and a few floating tables and candles. Quote
cincinnati Posted March 14, 2009 Report Posted March 14, 2009 haven't seen the film, but that's straight outta Étienne-Louis Boullée from the 1700s, btw looks good so far. Quote
tofu Posted March 21, 2009 Report Posted March 21, 2009 Looking cool mate Especially considering you're still learning the engine too Quote
arhurt Posted April 4, 2009 Author Report Posted April 4, 2009 Unfortunately I didn't have the time to work more on this and fix the many problems I found. Also, I could only do about half the stufdf I had planned. Oh well... Since I won't be home for the weekend, tonight was my deadline. Good luck I guess... Wireframe Wireframe Moodboard Diffuse Specular Normal Triangle Count: 60452 Quote
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