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Posted

If you want your meshes to have good lighting, you'll need to create a second UV channel for each mesh exported. I had to learn this from the artists on BIA: Hell's Highway which helps to produce good clean light maps. The light map cannot contain overlapping uvs, you can use automatic unwrap, as long as they are contained in the 0-1 uv box. In 3dsmax its relatively easy, you just change to UV2 in the unwrap modifier.

Posted

Thanks Lee3dee, but if you mean the weird lightning on the double staircases it's because I mirrored them but the normalmap got inverted because I rotated those faces 90º on the UVW, pretty dumb thing to do.

Here's where I'm at now:

SFAM_006.jpg

Now comes my favorite part: Texturing!

Posted

Thanks JeanPaul, that sky is just a placeholder.

Managed to get some more done today:

SFAM_007.jpg

SFAM_008.jpg

There are a few flipped faces on the ceiling, but I like how it turned out. Now I need to start filling those shelves with books and making the centerpiece fountain as well as the boat and a few floating tables and candles.

  • 2 weeks later...

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