mazer2 Posted February 22, 2009 Report Posted February 22, 2009 hello ive been workin with my map now a fue days ! and i have a problem ! that i cant seem to find :/ so i hope you guys can help me. well when im gonna creat the map now its fine and work as it sould, but when i creat a new block / solid i get fps drops to 20-15 fps and only light ! as the rad file dont start :/ i have no errors or leaks in the map ! i know i use many wad. files but when i tok all textures and made 1 .wadfile it didnt find all textures even when they was in the wadfile. Solids: 3484 Faces: 21034 PointEntities: 8 SolidEntities: 162 Unique Textures: 134 Texture memory: 5612544 bytes (5.48MB) WadFile Uses: 10 Check for errors: (No Errors Were Found) ** Executing... ** Command: Change Directory ** Parameters: "D:\Spel\Steam\steamapps\beaver_cs@hotmail.com\counter-strike" ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlcsg.exe ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlcsg.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn" Entering c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.50 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.83 seconds) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\cs_747.wad - Contains 1 used texture, 0.74 percent of map (143 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\cs_bdog.wad - Contains 0 used textures, 0.00 percent of map (132 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\cs_cbble.wad - Contains 2 used textures, 1.48 percent of map (61 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\cs_dust.wad - Contains 2 used textures, 1.48 percent of map (28 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\cs_havana.wad - Contains 2 used textures, 1.48 percent of map (122 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\cs_office.wad - Contains 5 used textures, 3.70 percent of map (102 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\cstrike.wad - Contains 15 used textures, 11.11 percent of map (123 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 4 used textures, 2.96 percent of map (24 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\de_storm.wad - Contains 10 used textures, 7.41 percent of map (74 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\halflife.wad - Contains 82 used textures, 60.74 percent of map (3116 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\de_vegas.wad - Contains 12 used textures, 8.89 percent of map (101 textures in wad) Warning: More than 8 wadfiles are in use. (12) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 22 additional animating textures. Texture usage is at 2.63 mb (of 4.00 mb MAX) 7.75 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlbsp.exe ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlbsp.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11500...12000...12311 (0.83 seconds) BSP generation successful, writing portal file 'c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8314 (0.53 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6487 (0.36 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9156 (0.59 seconds) ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlrad.exe ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlrad.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\lights.rad'] [59 texlights parsed from 'C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\lights.rad'] Warning: No vis information, direct lighting only. ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn.bsp" "D:\Spel\Steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\maps\snyltarn.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\snyltarn.pts" "D:\Spel\Steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\maps\snyltarn.pts" ** Executing... ** Command: D:\Spel\Steam\STEAMA~1\BEAVER~1.COM\COUNTE~1\hl.exe ** Parameters: +map "snyltarn" -game cstrike -dev -console +deathmatch 1 -windowed if you need anny more information just tell ! thanx and sry for my bad english ^^ Quote
hessi Posted February 22, 2009 Report Posted February 22, 2009 you are not running hlvis. hence no vis optimization nor lighting. Quote
mazer2 Posted February 22, 2009 Author Report Posted February 22, 2009 hlvis is not the problem ! it is the same with and without! Quote
hessi Posted February 22, 2009 Report Posted February 22, 2009 you have to run hlvis. oh and don't use the -fast flag if you want to get the best results. -fast speeds up compiling, but the performance of your level will go down as well. you better read a guide about compiling and probably another guide on how to behave on forums when asking for help. Quote
mazer2 Posted February 22, 2009 Author Report Posted February 22, 2009 sry if i seemd rude , and thanx abut the tip with settings! there is the problem that when I rendering the map as it is now so everything works fine. but when I create one more box! and rendering the map again so I get the problem of light and fps drops I have tested with hlvis and are still the same problem btw it is not the computer hardware that is the problem either:) Quote
hessi Posted February 22, 2009 Report Posted February 22, 2009 then why dont you post the log with VIS turned on? there might be an error popping up that we can't see when you only post the one log without VIS. Quote
mazer2 Posted February 25, 2009 Author Report Posted February 25, 2009 sorry for the delay ! hessi ive tryed to run hlvis a fue times now ! but when i start with hlvis the program stops and CPU in processes are at 99 and i need to press "ctrl-alt-del" and shut down hlvis and it runs again. code: ** Executing... ** Command: Change Directory ** Parameters: "D:\Spel\Steam\steamapps\beaver_cs@hotmail.com\counter-strike" ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlcsg.exe ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlcsg.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3" Entering c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.95 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.55 seconds) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\de_vegas.wad - Contains 12 used textures, 9.38 percent of map (101 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\cs_747.wad - Contains 1 used texture, 0.78 percent of map (143 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\cs_cbble.wad - Contains 2 used textures, 1.56 percent of map (61 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\cs_dust.wad - Contains 2 used textures, 1.56 percent of map (28 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\cs_havana.wad - Contains 2 used textures, 1.56 percent of map (122 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\cs_office.wad - Contains 5 used textures, 3.91 percent of map (102 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\cstrike.wad - Contains 15 used textures, 11.72 percent of map (123 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 4 used textures, 3.13 percent of map (24 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\de_storm.wad - Contains 10 used textures, 7.81 percent of map (74 textures in wad) Using Wadfile: \spel\steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\cswad\halflife.wad - Contains 75 used textures, 58.59 percent of map (3116 textures in wad) Warning: More than 8 wadfiles are in use. (10) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 22 additional animating textures. Texture usage is at 2.62 mb (of 4.00 mb MAX) 7.13 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlbsp.exe ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlbsp.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...10694 (0.66 seconds) BSP generation successful, writing portal file 'c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8205 (0.48 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6420 (0.34 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9045 (0.58 seconds) 11.73 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlvis.exe ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlvis.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3" 6069 portalleafs 20270 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (38.86 seconds) LeafThread: ** Executing... ** Command: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlrad.exe ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\hlrad.exe "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\lights.rad'] [59 texlights parsed from 'C:\DOCUME~1\ADMINI~1\Desktop\hammer\HAMMER~1\ZHLT34~1\lights.rad'] Warning: No vis information, direct lighting only. 22221 faces Create Patches : 65414 base patches 0 opaque faces 944305 square feet [135980000.00 square inches] 413 direct lights BuildFacelights: ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3.bsp" "D:\Spel\Steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\maps\ytterbyskolan3.bsp" ** Executing... ** Command: Copy File ** Parameters: "c:\documents and settings\administrator\desktop\hammer\backup\backup2 update\ytterbyskolan3.pts" "D:\Spel\Steam\steamapps\beaver_cs@hotmail.com\counter-strike\cstrike\maps\ytterbyskolan3.pts" ** Executing... ** Command: D:\Spel\Steam\STEAMA~1\BEAVER~1.COM\COUNTE~1\hl.exe ** Parameters: +map "ytterbyskolan3" -game cstrike -dev -console +deathmatch 1 -windowed btw here is some info about the comp! cpu: (Intel Core2 Duo E6550) ram: 2gb gfx: geforece 8800 hdd: dont remember but its a little slow! btw the i havnt had anny trubble before with the hlvis its just now later on :/ Quote
hessi Posted February 26, 2009 Report Posted February 26, 2009 it is common that a program eats up as much CPU power as there is available when there is stuff to do. so shutting down before hlvis is done won't help you. let it run until it is finished. depending on how you made your level this can take a few minutes up to an hour. if you fucked up the level (like carving or complex CSG geometry) this may even take days. in any case you should read about level optimization for half life 1. i remember these (german) articles: http://www.thewall.de/content/half-life ... s:r_speeds http://www.thewall.de/content/half-life ... ds_artikel Quote
Skjalg Posted February 27, 2009 Report Posted February 27, 2009 I remember back when i was doing regular half-life maps on my 200Mghz processor, it took almost 30 hours to do vrad :S Quote
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