Psy Posted February 21, 2009 Report Posted February 21, 2009 (Excuse the minor image padding) Author: Aaron 'Psy' Garcha Contact: aarongarcha[at]gmail[dot]com Special thanks to What Is Schwa? for providing the KOTH entity setup! --------------------------- RC1 Changelog --------------------------- Performance [*:39186hib] Reduced the amount of static props to improve performance. [*:39186hib] Decreased the fade distance of static props to improve performance. [*:39186hib] Overall increase in FPS Visuals [*:39186hib] Changed 3D skybox fog [*:39186hib] Changed a few textures on RED's side [*:39186hib] Fixed z-fighting at the bottom of the staircase model Gameplay [*:39186hib] Added a wooden plank across the second floor of the lighthouse [*:39186hib] Moved ammopacks that used to be by the lighthouse to the nearby rocks [*:39186hib] Moved exit/entrance of both middle buildings to reduce line of sight [*:39186hib] Changed water section so it's a lot easier to walk in and out --- The map is finally out of beta and any further changes will be very minor. Consider it finished. Quote
e-freak Posted February 22, 2009 Report Posted February 22, 2009 you really pulled one nice trick there (valve design) looks cool! Quote
JoshuaC Posted February 22, 2009 Report Posted February 22, 2009 I played an arena version of this map the other day and had alot of fun playing it. Nice presentation on showing off your map! Quote
Erratic Posted February 22, 2009 Report Posted February 22, 2009 Looks solid. Like the handout presentation. Looks pretty big for an Arena map. Quote
Psy Posted March 11, 2009 Author Report Posted March 11, 2009 I've wrote a 'Making Of' which has kindly been hosted over at Interlopers. View it here. Quote
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