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TF2 Scout Update Announced


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Posted

Spy is still ridiculously effective in the right hands. What's wrong with it?

Some backstabs just don't register.

This update sounds lame btw... wtf, blocking the movement?!

Posted

I don't think it'll be as useful as people think for offence because I suspect the stun time will be less than everyone's expecting, meaning that if you're close enough to do any real damage you'll have a very short amount of time to do so, and if you're further away (which makes the stun time last longer) it'll have worn off by the time you get to the enemy.

I think this will primarily be a way of getting around enemies rather than directly tackling them, and that would be very useful considering how utterly useless the Scout is on certain maps (ie: Dustbowl, Goldrush, Badwater).

I trust Valve to not do something crazy that'll ruin the balance — every unlock so far has slotted into the game pretty nicely. Valve has been working on the Scout upgrades for ages, so they've probably thought very carefully about the gameplay implications.

Posted

Also, let's not forget that this thing is going to be a small projectile that presumably falls in an arc — a bit like the Pyro's flare gun. I'm guessing the number of Scouts that'll have to skill to hit you at significant distances (ie: too far away for you to kill) will be slim.

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