skdr Posted February 17, 2009 Report Posted February 17, 2009 http://www.teamfortress.com/scoutupdate/ Coming out next tuesday. Quote
Thrik Posted February 17, 2009 Report Posted February 17, 2009 Looks awesome. That'll suit defensive scouts like me really well, as I rarely double jump. Quote
dux Posted February 17, 2009 Report Posted February 17, 2009 as I rarely double jump. Get out noob :wink: Quote
Jetsetlemming Posted February 17, 2009 Report Posted February 17, 2009 Uggghhh, an anti-Heavy weapon :( Quote
Thrik Posted February 17, 2009 Report Posted February 17, 2009 If I'm a noob then I don't know what that makes the entire remaining players on the server lower than me on the scoreboard. Quote
Ginger Lord Posted February 17, 2009 Report Posted February 17, 2009 Sounds lame to be honest and great for people to be arseholes on public servers. I hope its damn hard to hit people with it and that it doesnt last long at all. Quote
Deathy Posted February 17, 2009 Report Posted February 17, 2009 Tf2 is turning into a playground for Valve more and more.. funny yes but I don't know.. It doesn't really add to the gameplay. Quote
Thrik Posted February 17, 2009 Report Posted February 17, 2009 Spy is still ridiculously effective in the right hands. What's wrong with it? Quote
-HP- Posted February 18, 2009 Report Posted February 18, 2009 Spy is still ridiculously effective in the right hands. What's wrong with it? Some backstabs just don't register. This update sounds lame btw... wtf, blocking the movement?! Quote
Erratic Posted February 18, 2009 Report Posted February 18, 2009 Tf2 is turning into a playground for Valve more and more.. funny yes but I don't know.. It doesn't really add to the gameplay. Pretty much agree with this. Quote
2d-chris Posted February 18, 2009 Report Posted February 18, 2009 Yeah but .. I'd rather see new things than have the game fade away plus the scout pretty much sucks on payload maps from my experiences and that's just about the only mode I play now Quote
Thrik Posted February 18, 2009 Report Posted February 18, 2009 I don't think it'll be as useful as people think for offence because I suspect the stun time will be less than everyone's expecting, meaning that if you're close enough to do any real damage you'll have a very short amount of time to do so, and if you're further away (which makes the stun time last longer) it'll have worn off by the time you get to the enemy. I think this will primarily be a way of getting around enemies rather than directly tackling them, and that would be very useful considering how utterly useless the Scout is on certain maps (ie: Dustbowl, Goldrush, Badwater). I trust Valve to not do something crazy that'll ruin the balance — every unlock so far has slotted into the game pretty nicely. Valve has been working on the Scout upgrades for ages, so they've probably thought very carefully about the gameplay implications. Quote
JohnC Posted February 18, 2009 Report Posted February 18, 2009 If it's anything like the stun time in Left 4 Dead it'll feel like an eternity... Quote
Thrik Posted February 18, 2009 Report Posted February 18, 2009 Also, let's not forget that this thing is going to be a small projectile that presumably falls in an arc — a bit like the Pyro's flare gun. I'm guessing the number of Scouts that'll have to skill to hit you at significant distances (ie: too far away for you to kill) will be slim. Quote
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