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Posted

Really, really nice!

I like monochromatic enviroments and you really picked a good color for the overall scene.

Looks very well polished, smooth! those brushes are really well made!

The only thing that might look a little odd to me are those "light shafts" on this screenshot, maybe you could have added a bit of fog instead.

dod_troddle0116-1.jpg

Other that that, congratulations on getting this finished! Looks really fun for a MP game.

Posted

":3lc9d76s]

The only thing that might look a little odd to me are those "light shafts" on this screenshot, maybe you could have added a bit of fog instead.

Totally agree, It's definitely odd looking without the fog to back it up. I kind of settled on the way it is now after screwing around with it for awhile and getting fed up. Something to revisit that's for sure.

Posted

looks great !

but i do not like color correction post filters.

also the lights in the sewer ... first of all i think sewers don't really have lights especially not in the 40s and if you wanted to get a beams like this out of a light source there needs to be water particles in the air to bounce off of ( read fog ... as already mentioned )

oops my nitpick alert just went of ill stop now :D

all in all good stuff !

Posted

but i do not like color correction post filters.

There are none :( The entities aren't even setup for it in the map. I'm with you though, they often feel like cheating. And Source's color correction, from what I've noticed, works more like a mask than having any sort of control over the color values in a scene.

also the lights in the sewer ... first of all i think sewers don't really have lights especially not in the 40s and if you wanted to get a beams like this out of a light source there needs to be water particles in the air to bounce off of ( read fog ... as already mentioned )

oops my nitpick alert just went of ill stop now :D

Good points, the sewers always bothered me

Posted

Looks really nice, love the texturework!

However, the sewers look nicer than my apartment. Make them a bit more claustrophobic maybe, like the sewers in dod_anzio. That's the only thing that stands out though.

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