omega322 Posted January 24, 2009 Report Share Posted January 24, 2009 I'm modifiyeng a map atm, and I'm using func_areportalwindow to block of sections of the map, for some reason I keep getting thie ingame though YOu can pass through it but it should disappear and show just the hallway when you get within a certain range of it. the settings are as follows fade start and end distance are 750 (Slightly longer then the hallway)(basicly when your within the 750 it disappears like it should. translucency limit is 0 The material is tools black. What am I doing wrong :\? One thought I just had though was whenever I compile it useing the red cicrled area it comes out allright, but when I compile fullscale it fucks up, the map has loads of leaks, you think those could cuase that to happen? Quote Link to comment Share on other sites More sharing options...
Ginger Lord Posted January 25, 2009 Report Share Posted January 25, 2009 the map has loads of leaks, you think those could cuase that to happen? Yes. Quote Link to comment Share on other sites More sharing options...
dux Posted January 25, 2009 Report Share Posted January 25, 2009 the map has loads of leaks, you think those could cuase that to happen? Yes. Quote Link to comment Share on other sites More sharing options...
Skjalg Posted January 25, 2009 Report Share Posted January 25, 2009 load the pointfile by using the menu and fix the leaks (the pointfile will create a red line showing you were the leaks are). You just need to compile the bsp for the leak error to pop up for quick testing to see when you've fixed em all... Quote Link to comment Share on other sites More sharing options...
narby Posted January 25, 2009 Report Share Posted January 25, 2009 I found them Quote Link to comment Share on other sites More sharing options...
dux Posted January 25, 2009 Report Share Posted January 25, 2009 Those are leeks not leaks. Crytek need to fire you for this. Quote Link to comment Share on other sites More sharing options...
Ginger Lord Posted January 25, 2009 Report Share Posted January 25, 2009 Those are leeks not leaks. Crytek need to fire you for this. The Welsh will always root out any error with leeks. Second the firing. Quote Link to comment Share on other sites More sharing options...
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