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Anonymous essay from a spouse of an EA employee


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Posted

I wouldn't like to work in an EA in-house development studio (especially not after reading the essay), EA can be hard to get along with when you cooperate with them for a publishing deal.

HAR.

see, you shoulda sticked with ubi! :-D

Posted

I won't further comment anything related to EA (I'm simply not in the position to do that and still a n00b in this industry), but I think there are differences in habits between EA USA and EA England. Also, even if EA puts more pressure on the developers, everybody wants to work with EA. They got lots of money and they got lots of connections studios can profit from. I heard each game EA has published has sold at least 1 million times, I don't know if that's the official word though.

HAR.

see, you shoulda sticked with ubi!

Not after FarCry...

Posted

IO worked with EA on Freedom Fighters, and the general meaning towards EA isnt very positive to say that least. Especially since they didnt do shit to advertise Freedom Fighters.

Anyway, havent read that stuff (will do it when I get to work tomorrow), but I assume its about how horrible EA r, which isnt news to me

Posted

I've worked with, or currently work with, three of our major internal studios that we own: Volition, Rainbow and Relic. They all work hard and put in overtime during a crunch period, but I've never heard anything like that story about 85 hour weeks at EA over and over and over through the life of a project with no comp time. That's kinda scary that it's like that.

Posted

Apparently it's not even a matter of getting the content done - I spoke to someone who was working on the team specifically referred to in the article (and apparently another team had it worse - the 12-13 hour/7 days a week conditions for perhaps a year or more), and he said that not only was it required to work those hours, but content was getting done and people were sitting around twiddling their thumbs waiting for more content and were still forced to remain there for 'moral support.' Ouch.

Edit: Even more ouch is that sentence structure... I won't even bother :P

Posted

Apparently it's not even a matter of getting the content done - I spoke to someone who was working on the team specifically referred to in the article (and apparently another team had it worse - the 12-13 hour/7 days a week conditions for perhaps a year or more), and he said that not only was it required to work those hours, but content was getting done and people were sitting around twiddling their thumbs waiting for more content and were still forced to remain there for 'moral support.' Ouch.

Edit: Even more ouch is that sentence structure... I won't even bother :P

It sounds like EA is run by fucking Stalin.

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