St_George Posted November 10, 2004 Report Posted November 10, 2004 Hey, This is a uni project where i am supposed to model myself in under 2000 polygons. At the moment its a bit above that but hell, WIP This is my first work in 3D bar some very poor early versions of this! I have textured the model but only very quickly to see how it came out, i'm only interested in mesh crits though please because i know the texture is crap! Thanks in advance! Full body mesh: http://homepage.ntlworld.com/gordon.taylor6/modelling/full-wireframe-nov10.jpg Body Textured: http://homepage.ntlworld.com/gordon.taylor6/modelling/full-wireframe-textured-nov.jpg Face close up: http://homepage.ntlworld.com/gordon.taylor6/modelling/face-front.jpg Perspective Render: http://homepage.ntlworld.com/gordon.taylor6/modelling/perspectiverender.jpg Quote
The Postman Posted November 10, 2004 Report Posted November 10, 2004 Not too shabby at all. Good work! Quote
St_George Posted November 10, 2004 Author Report Posted November 10, 2004 thankyou, my main areas to adjust are: - make the mesh less symmetrical - reduce polycount (i.e on the front of the T shirt) - fix the hair (i have no idea how to do alpha mapping) - pull the sides of the head in as my head looks too fat. Quote
The Postman Posted November 10, 2004 Report Posted November 10, 2004 - fix the hair (i have no idea how to do alpha mapping) Save the texture as a 32-bit .tga file, and there ya go, it's alpha will work (alpha shown as checkered part of the texture, default transparency in Photoshop). Quote
St_George Posted November 10, 2004 Author Report Posted November 10, 2004 thanks for kind words and nice one postman, i'll give that a try sometime this evening + post back some lovely hair shots! Quote
RD Posted November 10, 2004 Report Posted November 10, 2004 is there a book in ur crotch in last pic?---> http://homepage.ntlworld.com/gordon.tay ... render.jpg Quote
Marcos Posted November 10, 2004 Report Posted November 10, 2004 looking good! donno anything about modeling so no tips from me ~ Quote
St_George Posted November 10, 2004 Author Report Posted November 10, 2004 haha RD it's actually my belt, just the texture isnt mapped properly. Quote
St_George Posted December 2, 2004 Author Report Posted December 2, 2004 Update: Here's the model again, this time below the 2000 poly limit (with enough for basic alpha hair) loads of fixes, too many too name! http://homepage.ntlworld.com/gordon.tay ... ember2.jpg although probably just looks the same to the eye haha! cheers Quote
KidDynamite Posted December 3, 2004 Report Posted December 3, 2004 lookin good, great work for the poly limit Quote
St_George Posted December 3, 2004 Author Report Posted December 3, 2004 cheers for the comments + fletch it's just a small bulge wait wat i mean big! Quote
spacer Posted December 15, 2004 Report Posted December 15, 2004 nice buldge down there, mate :lol:. Quote
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