Jump to content

Recommended Posts

Posted

Hey,

This is a uni project where i am supposed to model myself in under 2000 polygons. At the moment its a bit above that but hell, WIP :D This is my first work in 3D bar some very poor early versions of this!

I have textured the model but only very quickly to see how it came out, i'm only interested in mesh crits though please because i know the texture is crap! Thanks in advance!

Full body mesh:

http://homepage.ntlworld.com/gordon.taylor6/modelling/full-wireframe-nov10.jpg

Body Textured:

http://homepage.ntlworld.com/gordon.taylor6/modelling/full-wireframe-textured-nov.jpg

Face close up:

http://homepage.ntlworld.com/gordon.taylor6/modelling/face-front.jpg

Perspective Render:

http://homepage.ntlworld.com/gordon.taylor6/modelling/perspectiverender.jpg

Posted

thankyou, my main areas to adjust are:

- make the mesh less symmetrical

- reduce polycount (i.e on the front of the T shirt)

- fix the hair (i have no idea how to do alpha mapping)

- pull the sides of the head in as my head looks too fat.

  • 4 weeks later...
  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...