Campaignjunkie Posted January 9, 2009 Report Posted January 9, 2009 I think it's semi-repetitive on purpose up to the amazing climax, or at the very least repetitiveness suits its purpose (thematically, concerning agency and choice)... But then it doesn't offer a better alternative and continues along the same lines into something disappointing. Laaaazy. Fort Frolic and the first time you meet teleporting splicers were also nicely done. Quote
Chunks Posted January 10, 2009 Report Posted January 10, 2009 I was hoping for just a prequel. I am disapointed that they aren't doing this w/ bioshock 2. I would also like the game to have some different gameplay elements because roaming around killing psychos all by yourself with pretty much no npc contact gets kind of boring after awhile. That is just my opinion. That was my only complaint with system shock 2, but I really hated the fact of no npc interaction. Quote
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