Dennispls Posted January 2, 2009 Report Posted January 2, 2009 Hey there it has been a loong time sincei last posted anything here, so i figured it was time to post something. I am working on this with a friend and we will be making some environments inspired by Silent Hill. The project is aimed at the DS. So the textures are often not bigger than 64x64 In the second picture the tiles are skewed, which should not be this way in the final version) Quote
AlexM Posted January 3, 2009 Report Posted January 3, 2009 very nice job, especially for a NDS there's only one thing that sticks out and nags me, and that's the tile on the staircase, the texture stretches on the diagonal when in real life it would probably align with the horizontal tile sections Quote
Sentura Posted January 3, 2009 Report Posted January 3, 2009 i reckon that's what he meant by his above statement. looks really good for your specs. are you going to put this through on a ds game or is it just for show? Quote
Dennispls Posted January 3, 2009 Author Report Posted January 3, 2009 I think it is just going to be for show because i have absolutely no idea how to get all that ingame. Quote
D3ads Posted January 3, 2009 Report Posted January 3, 2009 Where's D3ads Hello! Ooooh, this looks superb, looking forward to seeing more Quote
Dennispls Posted January 13, 2009 Author Report Posted January 13, 2009 Because of several reasons the DS project is on hold. Instead i will post some other model(s) that i recently made. Bench has a texturemap of 512x512 Quote
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