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Lossing textures when exporting from 3DS Max to Maya via *.obj


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I want to export a textured model from 3D max to auto desk Maya 8.0, when I am exporting the model in ".obj" form; it is not saving the model with textures like bump maps. Is there a way to export a model with all its render able texture to Maya? I know very little about Maya. Can anybody please explain how to work with both the soft ware’s together?

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Iomanny thats not the topic of this thread make a new one nobody will find/answer your question here !

you should also explain the problem better i am not even sure what your problem is ... you don't have a proper material assigned once you import it into maya ? or the paths to the texture are broken ?!

/edit actually i just saw there is admin tools for splitting threads and i took the liberty of doign this for you ... so don't make a new thread ! these 2 post have been moved form the lod poly reduction thread.

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