penE Posted December 22, 2008 Report Posted December 22, 2008 Briefing: Due to the budget cutback of the 03.February 1964, the "Blue-Labs-Aeronautics-Administration" (Blaa) has decided to hijack the Red's lunar-space craft. We have located the lunar module at the Red's spacestation "Jupiter 1". This mission is of vital importance, we have to be the first men on moon ! (To engage actors to fake the moon landing on earth would be too expensive.) Objective: Your team must either eliminate all astronauts on the opposing team or capture the control point that will be activated during the round. Other Notes: There is no respawning in Arena mode. I still have to implement the lunar module and do some general polishing, but here is the first beta version of my arena map . DOWNLOAD: http://files.filefront.com/arena+space+ ... einfo.html or http://cyber-lair.de/game/arena_space_b1.rar I hope you'll enjoy the map ! Quote
Warby Posted December 22, 2008 Report Posted December 22, 2008 best original tf2 setting yet *applaud* ! that looks great especially the last shot ! /edit i meant the first shot i opened them in taps in the wrong order doh ... Quote
Deathy Posted December 22, 2008 Report Posted December 22, 2008 As I already said: It look awesome and original. The gameplay is fine too! Quote
e-freak Posted December 23, 2008 Report Posted December 23, 2008 it really adds to the greatness if you see all the first versions and tons of references pene collected for it - great job and the gameplay really improved with the last versions! Quote
RA7 Posted December 24, 2008 Report Posted December 24, 2008 Very nice work, ill add mirror asap Quote
penE Posted December 24, 2008 Author Report Posted December 24, 2008 Thank you ! and Merry Christmas Quote
The Horse Strangler Posted January 1, 2009 Report Posted January 1, 2009 best original tf2 setting yet *applaud* ! that looks great especially the last shot ! /edit i meant the first shot i opened them in taps in the wrong order doh ... I agree, I'm hoping to see some major awesomeness with the Sky scenery though, maybe Mario Galaxy style. Then again, that's me. Quote
Josch Posted January 2, 2009 Report Posted January 2, 2009 Looks really cool The gameplay is really ok, its not the sniper-heaven i expected Quote
The Horse Strangler Posted January 6, 2009 Report Posted January 6, 2009 Gave it a play and DAMN, it needs some major Texture Budget optimization applied to it. You have a lot of unnessary Lightmap resolutions set to around 6 or higher. Also bring in some areaportals, the map itself is to wide to render all at once, along with the use of Func_Lod. Quote
penE Posted January 6, 2009 Author Report Posted January 6, 2009 Mh, sounds horrible :-| and I thought the performence would be ok, since all lightmaps but a few exceptions have a resolution of 64 and the unseen parts of the level aren't rendered. It would be great to see some screenshots of the areas you mentioned, so that I can improve them. Quote
The Horse Strangler Posted January 8, 2009 Report Posted January 8, 2009 Use mat_luxels 1 in-game to see the location issue, along with the +showbudget command windows. Quote
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