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Those textures own, but that's not part of DX11, according to the article, DX11 is depth of field (Which I could care less about, I started playing Mass Effect recently and specifically went in the ini to turn that shit off), and increased poly count, which doesn't seem nearly as good as those textures for making those dudes look good.

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":2ul1s7gn]Woa, someone got carried away with the metal scratches... lol

Agreed, they could have done with toning that down a lot.

I'm really digging the look of this game, looks like they got the balance of photo sourced defuse and shader effects just right, God bless Russia The Ukraine!

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