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Posted

euhm , slick , the lightning . HOW !? in gods name

i got like : offlightcover over those lamps , so it looks like they're on , but if i place a "light" ent near it , it goes glowing like santa's suit , ive compiled it like 10 times with diff lightning tex and shit , but i can see what u have done really

looks like you dont have a cover over the lights ? and a "light" with low properties.

pffff. wasted 2 days on lightning in source ... h3lp :P

Posted

my attempts at a mapcore iceworld:

iceworld_cool0000.jpg

iceworld_cool0001.jpg

http://216.180.232.170/~tehrahns/brenda ... eworld.zip

http://216.180.232.170/~tehrahns/brenda ... ld_vmf.zip

i through it together pretty quickly, which is pretty obvious in the one seam of the terrain on the ground. the map doesnt have the weapons spawned, because im not sure how to include the ammo of the weapons, its pistol only. i thought that steam coming off the ice blocks would be cool, but i couldn't get it going.

Posted

i used spot_light for the overhead lights, personally, i doubt if im really going to be using plain ol light entity anymore with the excellent features for spot_light they have now.

Posted

slicky, i tried using the spot light entity, but after compiling it didnt actually work. as for the center cube, i slapped on the measuring tape texture, but maybe someone could make a texture from the actual cube, because i can't import textures to source, my vtex isnt working.

Posted

Would mapcore honestly have its logo in something so ugly? I mean, if it looked good it would be a whole other thing..

Are you sane?

Its one of the most played map on pubs.

Couse ppl find it fun.

And he is remaking it to look better!

Hence he posts in wip.

And i agree with the logo in ice under the surface and maybe hockey lines painted on ice.

Spellbinder.

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